Post by logan9a on Oct 21, 2018 18:00:52 GMT
Note the last few sentences of each.
Phase
Casting time: 12 rounds
Range: Self
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 6mp
You can only have one of these active on yourself at a time. The next time you’re attacked, you may choose to phase rather than taking the attack. You can only know if it hits or not, not how much damage is done before choosing whether is ‘phased’ or not. Basically it is a ‘smart’ one shot defense.
This is great if you are attacked from a single explosive. Note that even in the case of being able to ‘phase’ an explosive, you may still suffer secondary damage from the ceiling collapsing onto you, poison gas released by the device, etc. Also, certain sorts of explosions (pretty much anything larger than an mortar shell) will completely overwhelm this simple spell. While this may keep you from getting pasted due to a small amount of plastic explosive or simple bomb, it will completely collapse ineffectually if more damage is done to it. Note - this spell can be countered by weapons designed to be able to hit ethereal/phased/ghost creatures.
Note that certain attacks (falling into a bunch of spikes, having a ceiling collapse on you) will actually do more damage if you were to phase them then reappear with them inside of you. Using this ‘smart defense’ in that way is not recommended.
Example: A big bolder falls to where you are standing and makes you go squish. If you were to phase it and then reappear within the boulder you would be dead. Better in that case to suck it up, take the damage and hope your buddies can move the boulder off of you. If in doubt, ask the GM.
Phase (other)
Casting time: 12 rounds
Range: 1m
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 6mp
The target can only have one of these active on yourself at a time. (Means all phase spells - you can’t have phase and phase other both on you.) The next time they’re attacked, they may choose to phase rather than taking the attack. They can only know if it hits or not, not how much damage is done before choosing whether is ‘phased’ or not. Basically it is a ‘smart’ one shot defense.
This is great if you are attacked from a single explosive. Note that even in the case of being able to ‘phase’ an explosive, you may still suffer secondary damage from the ceiling collapsing onto you, poison gas released by the device, etc. Also, certain sorts of explosions (pretty much anything larger than an mortar shell) will completely overwhelm this simple spell. While this may keep you from getting pasted due to a small amount of plastic explosive or simple bomb, it will completely collapse ineffectually if more damage is done to it. Note - this spell can be countered by weapons designed to be able to hit ethereal/phased/ghost creatures.
Note that certain attacks (falling into a bunch of spikes, having a ceiling collapse on you) will actually do more damage if you were to phase them then reappear with them inside of you. Using this ‘smart defense’ in that way is not recommended.
Example: A big bolder falls to where you are standing and makes you go squish. If you were to phase it and then reappear within the boulder you would be dead. Better in that case to suck it up, take the damage and hope your buddies can move the boulder off of you. If in doubt, ask the GM.
[GM note: Phase was meant to negate one incoming attack. I can see it negating certain explosions but there are usually a few different things that can happen during an explosion or big rock dropped onto someone etc. Perhaps someone will some day invent a new tree of which the 10th level spell is 'actually, I was standing over here when that bomb went off' or some such.]
Phase
Casting time: 12 rounds
Range: Self
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 6mp
You can only have one of these active on yourself at a time. The next time you’re attacked, you may choose to phase rather than taking the attack. You can only know if it hits or not, not how much damage is done before choosing whether is ‘phased’ or not. Basically it is a ‘smart’ one shot defense.
This is great if you are attacked from a single explosive. Note that even in the case of being able to ‘phase’ an explosive, you may still suffer secondary damage from the ceiling collapsing onto you, poison gas released by the device, etc. Also, certain sorts of explosions (pretty much anything larger than an mortar shell) will completely overwhelm this simple spell. While this may keep you from getting pasted due to a small amount of plastic explosive or simple bomb, it will completely collapse ineffectually if more damage is done to it. Note - this spell can be countered by weapons designed to be able to hit ethereal/phased/ghost creatures.
Note that certain attacks (falling into a bunch of spikes, having a ceiling collapse on you) will actually do more damage if you were to phase them then reappear with them inside of you. Using this ‘smart defense’ in that way is not recommended.
Example: A big bolder falls to where you are standing and makes you go squish. If you were to phase it and then reappear within the boulder you would be dead. Better in that case to suck it up, take the damage and hope your buddies can move the boulder off of you. If in doubt, ask the GM.
Phase (other)
Casting time: 12 rounds
Range: 1m
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 6mp
The target can only have one of these active on yourself at a time. (Means all phase spells - you can’t have phase and phase other both on you.) The next time they’re attacked, they may choose to phase rather than taking the attack. They can only know if it hits or not, not how much damage is done before choosing whether is ‘phased’ or not. Basically it is a ‘smart’ one shot defense.
This is great if you are attacked from a single explosive. Note that even in the case of being able to ‘phase’ an explosive, you may still suffer secondary damage from the ceiling collapsing onto you, poison gas released by the device, etc. Also, certain sorts of explosions (pretty much anything larger than an mortar shell) will completely overwhelm this simple spell. While this may keep you from getting pasted due to a small amount of plastic explosive or simple bomb, it will completely collapse ineffectually if more damage is done to it. Note - this spell can be countered by weapons designed to be able to hit ethereal/phased/ghost creatures.
Note that certain attacks (falling into a bunch of spikes, having a ceiling collapse on you) will actually do more damage if you were to phase them then reappear with them inside of you. Using this ‘smart defense’ in that way is not recommended.
Example: A big bolder falls to where you are standing and makes you go squish. If you were to phase it and then reappear within the boulder you would be dead. Better in that case to suck it up, take the damage and hope your buddies can move the boulder off of you. If in doubt, ask the GM.
[GM note: Phase was meant to negate one incoming attack. I can see it negating certain explosions but there are usually a few different things that can happen during an explosion or big rock dropped onto someone etc. Perhaps someone will some day invent a new tree of which the 10th level spell is 'actually, I was standing over here when that bomb went off' or some such.]