|
Post by logan9a on Nov 1, 2018 21:51:31 GMT
Hum. Good point.
We could change it up to only allow car battery size but the battery needs to be within say 5m of you and you can direct a shock out of it into probably someone else and that would drain the battery.
From personal experience I know that this will not stop a car. It would not allow you to start the car but if your car were running, it would just keep running and the battery slowly fill again.
Hence, it would make it a weapon best used in a parking lot or near a busy road with lots of cars going by. And butt useless out in the woods.
What do you think?
|
|
PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Nov 1, 2018 21:59:00 GMT
Sure, if that's how you'd rather have it work opposed to being able to carry a bunch of batteries with you and shoot them off. Both sound reasonable to me.
Or just not let them use it on a powerplant and keep it as is.
|
|
|
Post by logan9a on Nov 1, 2018 22:08:21 GMT
Needing to be around a bunch of cars instead of a PC trying to convince me just how many kilos of 9v batteries they can carry sounds better to me.
|
|
PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Nov 1, 2018 22:21:38 GMT
Sure, let's go with that. I'll rewrite it tomorrow if it hasn't been rewritten already.
|
|
PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Nov 3, 2018 20:32:52 GMT
Name: Taser Range: 5m, 10m Casting Time: 1 Round MP Cost: 2 Duration: Instantaneous
You drain power from a car-sized battery within 5m of you. You do not need to be able to see the battery – being able to see the vehicle is enough. You then redirect the energy at someone else within 10m of you, dealing 1d8 Stun damage. This is not necessarily enough to completely drain the battery. If you attempt to drain power from an empty battery, the spell fails.
|
|
|
Post by logan9a on Nov 5, 2018 13:20:26 GMT
Name: Taser Range: 5m, 10m Casting Time: 1 Round MP Cost: 2 Duration: Instantaneous
You drain power from a car-sized battery within 5m of you. You do not need to be able to see the battery – being able to see the vehicle is enough. You then redirect the energy at someone else within 10m of you, dealing 1d8 Stun damage. This is not necessarily enough to completely drain the battery. If you attempt to drain power from an empty battery, the spell fails. If the car is running, it does not stop. If it is not running when the battery is drained, it will not start. If the battery specified is already drained the spell automatically fails.
|
|
PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Nov 5, 2018 23:18:41 GMT
By the way, can you target Crys batteriess with this? Or should we specify "electric batteries only"?
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Nov 6, 2018 0:00:41 GMT
Name: Drain Energy 1 Range: 6m Casting Time: 1 Round MP Cost: 2 Duration: Instantaneous
You can suck the power out of something that holds or generates electricity and direct it at a target causing stun only damage. It is a one shot thing that completely drains whatever you are sucking the power from. This version affects up to a 9v battery for d4 damage.
Name: Drain Energy 2 Range: 6m Casting Time: 1 Round MP Cost: 4 Duration: Instantaneous
You can suck the power out of something that holds or generates electricity and direct it at a target causing stun only damage. It is a one shot thing that completely drains whatever you are sucking the power from. This version affects up to a 12v car battery for d8 damage.
Name: Drain Energy Range: 6m Casting Time: 1 Round MP Cost: 6 Duration: Instantaneous
You can suck the power out of something that holds or generates electricity and direct it at a target causing stun only damage. It is a one shot thing that completely drains whatever you are sucking the power from. This version affects up to a big ass portable generator for d12 damage.
Name: Drain Energy 4 Range: 6m Casting Time: 1 Round MP Cost: 8 Duration: Instantaneous
You can suck the power out of something that holds or generates electricity and direct it at a target causing stun only damage. It is a one shot thing that completely drains whatever you are sucking the power from. This version affects up to a power plant (which will be down for maintenance afterward) for 2d10 damage.
Edit: Crap, didn't see the page break in replies
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Nov 6, 2018 0:06:59 GMT
Probably better the new way. My next question was going to be what's stopping the generator from firing back up after you drain it and for how long?
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Nov 6, 2018 0:09:11 GMT
With whatever version, a cool idea I just had, would be if you could act as a conduit instead of simply firing off an attack. In other words, the option to drain a battery and shoot that energy into a different battery to charge it instead of zapping someone.
|
|
|
Post by logan9a on Nov 6, 2018 0:27:31 GMT
By the way, can you target Crys batteriess with this? Or should we specify "electric batteries only"? You are a clever fucker. I'm thinking it should specify normal batteries HOWEVER that one question could open up the way for a whole magitek spell tree - with this as a really horrible spell on it. Crys batteries are freakishly expensive compared to car batteries.
|
|
|
Post by logan9a on Nov 6, 2018 0:28:50 GMT
Probably better the new way. My next question was going to be what's stopping the generator from firing back up after you drain it and for how long? If you can start it without the battery it will start but things that have a battery generally need a battery. Ever tried to start the car with a drained battery? You can't unless you want to spend a few hours putting electricity back into that battery or buy a new one.
|
|
|
Post by logan9a on Nov 6, 2018 0:29:32 GMT
With whatever version, a cool idea I just had, would be if you could act as a conduit instead of simply firing off an attack. In other words, the option to drain a battery and shoot that energy into a different battery to charge it instead of zapping someone. That could be perhaps an off spell of this spell or next higher rank on this tree from this spell. You should write it up.
|
|
PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Nov 6, 2018 1:27:37 GMT
I like the conduit idea. Looking forward to seeing what you come up with. Probably better the new way. My next question was going to be what's stopping the generator from firing back up after you drain it and for how long? If you can start it without the battery it will start but things that have a battery generally need a battery. Ever tried to start the car with a drained battery? You can't unless you want to spend a few hours putting electricity back into that battery or buy a new one. So basically if the car is already running, then casting the spell won't drain the battery completely? But if the engine is off/car isn't running, then the battery is drained? Am I understanding it correctly? Would it perhaps be easier to say that the battery is only partially drained but all the magic fuckery prevents it from working for, say, the next 6 hours or something? So even if the car is running, the battery will stop working, but you can fire it up again after a while. Just a thought.
|
|
|
Post by logan9a on Nov 6, 2018 14:55:04 GMT
If a car is running, you can literally unhook the battery. The battery is only used to start the car.
|
|