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Post by logan9a on Jan 29, 2019 14:31:49 GMT
Name: Taser Range: 5m, 10m Casting Time: 1 Round MP Cost: 2 Duration: Instantaneous
You drain power from a car-sized battery (tech, not magic) within 5m of you. You do not need to be able to see the battery – being able to see the vehicle is enough. You then redirect the energy at someone else within 10m of you, dealing 1d8 Stun damage. This is not necessarily enough to completely drain the battery. If you attempt to drain power from an empty battery, the spell fails. If the car is running, it does not stop. If it is not running when the battery is drained, it will not start. If the battery specified is already drained the spell automatically fails.
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Post by logan9a on Feb 12, 2019 13:45:37 GMT
Name: Taser [credit: Alex, Scott]
Range: 10m (see description) Casting Time: 1 Round MP Cost: 2 Duration: Instantaneous
You drain power from a car-sized battery (tech, not magic) within 5m of you. You do not need to be able to see the battery – being able to see the vehicle is enough. You then redirect the energy at someone else within 10m of you, dealing 1d8 Stun damage. This is not necessarily enough to completely drain the battery. If you attempt to drain power from an empty battery, the spell fails. If the car is running, it does not stop. If it is not running when the battery is drained, it will not start. If the battery specified is already drained the spell automatically fails.
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Post by logan9a on Feb 12, 2019 13:54:03 GMT
This one is now in the 'loose' tech spells - not sure if it will be added to the current tech tree (probable) or a new tech tree. Either way, I'm moving it to completed.
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