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Post by logan9a on Nov 11, 2018 22:42:11 GMT
It’s now an all or nothing thing.
To cast a combined spell you first have to declare which all spells you are casting.
You then begin rolling the spell skills.
If you fail one of the spell skills (stop rolling other magic skills), you lose half of ALL of the MP from all of the combined spells.
If you fumble one of the spell skills (stop rolling other magic skills), you lose ALL of the MP from all of the combined spells, draw a fumble card and don’t get to cast all of those spells for the rest of the day.
Example - someone wants to cast ‘remove tracks’ and ‘spell helper’. Those two spells cost a total of 6 MP.
They first roll ‘spell helper’ and fail it. The caster loses a total of 3MP.
Had they instead fumbled ‘spell helper’, the caster loses 6MP and cannot cast ‘remove tracks’ nor ‘spell helper’ again for the day - and they get a fumble card.
Reason: More complicated spells, better effects - more risk. Also, this will be a bit of a balance on some of the combined spells.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Nov 15, 2018 17:04:54 GMT
Does this just apply to the Meta tree or are there other "combined spells"?
Revising some of the Meta tree MP costs in light of this would be in order. A few of those spells that didn't come out right weren't worth casting before. A nerf makes them hot garbage.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Nov 15, 2018 17:29:26 GMT
I imagine it applies to any spells that use this feature. If Meta is the only school that has it currently, then yeah, I guess it only applies to that until other spells are made.
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Post by logan9a on Nov 17, 2018 3:04:56 GMT
Not sure if there are spells outside the meta tree which this would apply to. Disagree that this would make some of those 'hot garbage'.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Nov 19, 2018 20:46:44 GMT
Damaging Spell goes from "not worth it" to "wow, that's terrible."
Spell Helper goes from "meh" to hot garbage. As in, it doesn't do what it's supposed/advertised to do unless you have it at expert+ skill level. 90% = +2.14 average skill (81% chance of +5, 9% chance of +10, 2% chance of -100) 80% = +0.68 average skill (72% chance of +5, 8% chance of +10, 3% chance of -100) 60% = -2.24 average skill (54% chance of +5, 6% chance of +10, 5% chance of -100) 30% = -6.62 average skill (27% chance of +5, 3% chance of +10, 8% chance of -100) Of course, it's worse than that, this math can't fully account for the extra MP loss and negated 2nd roll on a fumble.
Ready Spell as I wrote it was useful, but only as powerful as your other spells. What you edited it to when the list was finalized is probably the worst spell ever. This change makes calling it hot garbage an insult to hot garbage.
Etc.
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