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Post by logan9a on Dec 30, 2018 0:10:18 GMT
Another page from Logan's rule book
OPPOSED SKILLS
Compare the skills, difference plus or minus from 50.
Example 1: PC has a strength of 80 and wants to arm wrestle NPC with a strength of 70.
PC has 10% over the NPC. Add to 50 giving 60. Hence, PC has a 60% chance of winning - roll 60 or less.
Example 2: Godzilla has a strength of 150 and wants to grab the PC (strength of 80) to hold on to him so he can bite his head clean off. Assuming Godzilla already grabbed him (grapple skill) and the PC just wants to ‘strength his way out’, 150-80=70. That is more than 50% so if the GM is feeling nice, he can give the PC a 5% chance. Moral of the story, don’t get grabbed by Godzilla. That’s what ‘dodge’ is for.
Although this could be used for everything (PC has a dodge of 70, NPC has a pistol of 30, etc) I don’t use it because math sucks and also once you have a high enough dodge, mooks would never be able to effect you. So I use it for some things but not for others. That way, having a gaggle of say gunmen with 20%-30% skill are still somewhat of a potential threat.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Dec 30, 2018 12:42:38 GMT
Adding this to the main rules topic?
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Post by logan9a on Dec 30, 2018 19:55:56 GMT
Adding this to the main rules topic? Huh?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Dec 30, 2018 21:00:02 GMT
I mean if this is part of the rules shouldn't you add it to the big thread with all the other rules in it? The one I linked.
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Post by logan9a on Dec 30, 2018 23:34:50 GMT
I mean if this is part of the rules shouldn't you add it to the big thread with all the other rules in it? The one I linked. Good man that man wot!
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