PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Jan 21, 2019 22:24:49 GMT
I would just leave it at "ranged weapon" and that's it. Throwing knives don't count in this scenario because if you're close enough to parry, then they are too close to effectively throw anything at you in the first place. They'll just be stabbing you. Crossbows/bows you can still fire at that range so they should count.
Just use a bit of common sense if you ask me.
GM: this monster is spitting acid at your face. Player: can I parry the monster's head to the side so it misses me? GM (if this was me): sure, but because his head is firmly attached to his shoulders, you're going to be at a -30/half penalty, as reaching up and trying to deflect that part is a lot harder than trying to parry a gun away.
Stuff like that. Just apply a bit of common sense to "ranged" weapons.
|
|
|
Post by logan9a on Jan 21, 2019 23:08:15 GMT
Good point.
Also for stuff like monsters spitting, dragons breathing fire, etc, I'd say that really still seems like 'dodge or suck it'.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Jan 22, 2019 17:24:05 GMT
On the one hand, anything that uses a "streaming" effect (whether it's dragon breath, or a squirt gun, or a flame thrower, or a stream of acid spit, etc) needs special rules and/or GM discretion because they blur the distinction between ranged attacks and AoE effects. (I think we've discussed this point before on here, but I can't find the thread.)
On the other hand, there is probably a distinction to be made between wielding a held ranged weapon and using a fire breath/acid stream/other inherent ranged attack/effect.
|
|
|
Post by logan9a on Jan 22, 2019 17:47:49 GMT
Thinking it might have to be a GM allow/disallow thing. For example if someone has a flame thrower. Just being anywhere near the front end is bad.
Or what if the creature is shooting quills out of it's tail?
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Jan 22, 2019 18:21:03 GMT
RANGED WEAPON PARRY (in play testing currently)
This is not blocking the projectile but temporarily moving the gun/projectile/ranged/thrown/missile weapon or out of the way so you don't get hit. The shot may hit some other unlucky person whether they are involved with the combat or not as bullets (etc) tend to keep going.
You must be within reach and either do a weapon parry or a fist and martial arts parry to deflect the barrel or arm getting ready to throw something etc away from you. As with all other weapons, if you attempt fist and martial arts and fail on martial arts, you automatically take damage as you stuck your limb in the way of the projectile. If you fail on the fist, you just failed to parry and the projectile may or may not hit you.
Note that these rules assume held projectile weapons. They may only be applied to streaming effects (think flamethrower) and/or natural attacks (think acid spit) with GM discretion. (Assume probably not.)
|
|
|
Post by logan9a on Jan 22, 2019 21:07:48 GMT
How does that look to everyone? ^^^
|
|
|
Post by Fantômas on Jan 22, 2019 22:26:14 GMT
Maybe change it slightly to "..... and either do a weapon/shield parry or a fist and martial arts parry ...."
|
|
|
Post by logan9a on Jan 22, 2019 22:39:17 GMT
RANGED WEAPON PARRY (in play testing currently)
This is not blocking the projectile but temporarily moving the gun/projectile/ranged/thrown/missile weapon or out of the way so you don't get hit. The shot may hit some other unlucky person whether they are involved with the combat or not as bullets (etc) tend to keep going.
You must be within reach and either do a weapon/shield parry or a fist and martial arts parry to deflect the barrel or arm getting ready to throw something etc away from you. As with all other weapons, if you attempt fist and martial arts and fail on martial arts, you automatically take damage as you stuck your limb in the way of the projectile. If you fail on the fist, you just failed to parry and the projectile may or may not hit you.
Note that these rules assume held projectile weapons. They may only be applied to streaming effects (think flamethrower) and/or natural attacks (think acid spit) with GM discretion. (Assume probably not.)
|
|
PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Jan 23, 2019 15:18:37 GMT
I would change it to "temporarily moving the weapon" and that's it. You're not moving the projectile. To do that would mean it's already been fired or you're so ridiculously skilled that you can knock an arrow out of the way just as it's being fired. Also that "or" at the end is annoying me.
|
|
|
Post by logan9a on Jan 23, 2019 15:33:22 GMT
RANGED WEAPON PARRY (in play testing currently)
This is not blocking the projectile but temporarily moving the weapon out of the way so you don't get hit. The shot may hit some other unlucky person whether they are involved with the combat or not as bullets (etc) tend to keep going.
You must be within reach and either do a weapon/shield parry or a fist and martial arts parry to deflect the barrel or arm getting ready to throw something etc away from you. As with all other weapons, if you attempt fist and martial arts and fail on martial arts, you automatically take damage as you stuck your limb in the way of the projectile. If you fail on the fist, you just failed to parry and the projectile may or may not hit you.
Note that these rules assume held projectile weapons. They may only be applied to streaming effects (think flamethrower) and/or natural attacks (think acid spit) with GM discretion. (Assume probably not.)
|
|