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Post by logan9a on Jan 14, 2019 21:29:15 GMT
For those who haven't kept track over in the ATAW FB group:
People with guns are trained that anyone who gets within about 7m is a threat for interfering with your firearm. This rule (brought up by Scott!) would allow a melee person to attempt to 'parry' a gunshot if they are within reach of the gun. They would use their weapon (sword, pipe, arm, whatever) to move it out of the way.
For consistency within the rules (we don't deal with reach and other combat heavy rules) you have to be within arms reach of the person with the gun you want to parry then make a parry (with weapon) or fist parry and martial arts (with no weapon - consistent with all other parrying of weapons) in order to move the gun prior to discharge so it doesn't hit YOU.
It might hit someone else - PC, NPC, some kid down the street, whatever. Just because a projectile misses does not mean it disappears. Where it goes or has the potential of going is up to the GM and whatever sadistic rolls they inflict on the players.
Also - from the big thread (rules):
Block (hand to hand): This works the same way as ‘parry’ (above) with one major caveat. If you are blocking someone else’s hand to hand attack, nothing special need be done. If the person is attacking you with a hand to hand weapon and you attempt to block it, you must also roll ‘martial arts’ skill. If you succeed in block but fail martial arts, you automatically take the damage whether the person would have hit or not.
So I'd just add it into that - for consistency and all. No small special exception rules. That leads to a 'crunchy' system and wargaming.
THOUGHTS?
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PotatoJedi
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Post by PotatoJedi on Jan 14, 2019 23:36:55 GMT
So if they are within 3m (simple action), you can attempt a parry? Does this then mean that you automatically move over to them in order to accomplish this? Because no matter what weapon you're using there is no way you can reach 3 m.
Personally, I would state it as: you can attempt to parry only if it has been explicitly stated that the person shooting you is within arm's reach/point-blank.
Otherwise you're getting into a territory where you're getting "free" movement when it's not even your turn.
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Post by logan9a on Jan 15, 2019 12:09:14 GMT
Corrected!
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PotatoJedi
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Post by PotatoJedi on Jan 15, 2019 12:24:18 GMT
Looks good to me.
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Scott
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Post by Scott on Jan 15, 2019 20:45:47 GMT
Lovely.
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Post by logan9a on Jan 15, 2019 21:44:09 GMT
Glad you are happy with it, was curious on that.
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Post by logan9a on Jan 17, 2019 14:09:51 GMT
GUN PARRY (in play testing currently)
This is not blocking the bullet but temporarily moving the gun barrel out of the way so you don't get shot. The shot may hit some other unlucky person whether they are involved with the combat or not as bullets tend to keep going.
You must be within reach and either do a weapon parry or a fist and martial arts parry to deflect the gun barrel away from you. As with all other weapons, if you attempt fist and martial arts and fail on martial arts, you automatically take damage as you stuck your limb in the way of the bullet. If you fail on the fist, you just failed to parry and the bullet may or may not hit you.
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Scott
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Post by Scott on Jan 18, 2019 23:06:00 GMT
Are we applying it to all ranged weapon attacks? The same principles should apply to firing a crossbow, chucking a spear, etc.
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Post by logan9a on Jan 18, 2019 23:28:11 GMT
Are we applying it to all ranged weapon attacks? The same principles should apply to firing a crossbow, chucking a spear, etc. Crossbow yes but you can't throw a spear (etc) from that range effectively. You need more distance between you and the target. You can stab (or slice etc) but those parries are already covered. GUN/MISSILE WEAPON PARRY (in play testing currently) This is not blocking the bullet/crossbow bolt but temporarily moving the gun barrel/crossbow out of the way so you don't get shot. The shot may hit some other unlucky person whether they are involved with the combat or not as bullets tend to keep going. You must be within reach and either do a weapon parry or a fist and martial arts parry to deflect the gun barrel away from you. As with all other weapons, if you attempt fist and martial arts and fail on martial arts, you automatically take damage as you stuck your limb in the way of the bullet. If you fail on the fist, you just failed to parry and the bullet may or may not hit you. Note that you cannot effectively 'throw' anything when you are a point blank range and any attempt to do so (or attack normally in the more effective way) would be covered under normal melee block rules.
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Scott
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Post by Scott on Jan 18, 2019 23:34:49 GMT
Can we keep it simple and just say all ranged weapons? Or are you trying to leave an exception for smaller thrown weapons? (Throwing knives?)
Obviously this wouldn't apply to an attack roll to zap someone with a spell (if such magic exists.)
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Post by logan9a on Jan 18, 2019 23:40:44 GMT
Point.
GUN/MISSILE WEAPON PARRY (in play testing currently)
This is not blocking the projectile but temporarily moving the gun barrel/crossbow/missile weapon/etc out of the way so you don't get hit. The shot may hit some other unlucky person whether they are involved with the combat or not as bullets (etc) tend to keep going.
You must be within reach and either do a weapon parry or a fist and martial arts parry to deflect the barrel or arm getting ready to throw something etc away from you. As with all other weapons, if you attempt fist and martial arts and fail on martial arts, you automatically take damage as you stuck your limb in the way of the projectile. If you fail on the fist, you just failed to parry and the projectile may or may not hit you.
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Scott
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Post by Scott on Jan 18, 2019 23:59:46 GMT
I am uncertain of the etymology, but "missile weapon" implies "launched, not thrown" to me.
So I would put the header as "RANGED WEAPON PARRY" or "PROJECTILE WEAPON PARRY". Then I would also include a thrown weapon in the list of examples: "This is not blocking the projectile but temporarily moving the gun barrel/crossbow/throwing dagger/etc out of the way..."
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Post by logan9a on Jan 19, 2019 0:04:23 GMT
So long as it is launched where you are within hand reach. If you are further away, you can't parry the daggers, arrows, bolts, etc. That's where you need a shield.
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Scott
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Post by Scott on Jan 19, 2019 0:15:28 GMT
So long as it is launched where you are within hand reach. If you are further away, you can't parry the daggers, arrows, bolts, etc. That's where you need a shield. Agreed. And already covered in the above text:
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Post by logan9a on Jan 19, 2019 21:49:00 GMT
GUN/MISSILE WEAPON PARRY (in play testing currently)
This is not blocking the projectile but temporarily moving the gun/projectile/ranged/thrown/missile weapon or out of the way so you don't get hit. The shot may hit some other unlucky person whether they are involved with the combat or not as bullets (etc) tend to keep going.
You must be within reach and either do a weapon parry or a fist and martial arts parry to deflect the barrel or arm getting ready to throw something etc away from you. As with all other weapons, if you attempt fist and martial arts and fail on martial arts, you automatically take damage as you stuck your limb in the way of the projectile. If you fail on the fist, you just failed to parry and the projectile may or may not hit you.
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