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Post by logan9a on Jan 24, 2019 12:02:41 GMT
WHAT MAKES THESE DIFFERENT THAN SPELLS?
These work in all zones and don’t have special ‘make magic work in a tech zone’ negatives or extra rolls. Though I’ve tried to keep them different, there is some overlap between the effects of these and spells.
WHAT MAKES THESE THE SAME AS SPELLS?
Generally, they can be considered a ‘big spell’. Cards and such that say ‘no spells’ (and things like that) also prevent matrix powers.
(Note - this is not a change - it has been around for a couple years. However, enough players are starting to get these that when I spotted this as I was going through the rules I thought I should post it.)
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