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Post by logan9a on Jan 29, 2019 19:20:34 GMT
NOTE - THIS ONE IS NOT DONE - JUST ALL IDEAS THAT NEED WORK.
UNIMPAIRED MOVEMENT
Casting time: Instant Range: Self Duration: Combat; ends during a lull or when GM declares combat over. MP cost: 4 MP
No negatives for movement due to terrain factors. Note - this does not negate the need to make a roll but if the GM gives a negative due to the terrain (muddy, slippery, full of marbles, etc) the character may ignore that negative.
COMBAT RUN
Casting time: Instant Range: Self Duration: One round MP cost: 2MP
Gives the character a simple action of ten meters.
WALL RUNNING
Casting time: Instant Range: Self Duration: 1 round MP cost: 4MP
The character must succeed in a sprint roll (otherwise they fall on their backside and take a d6 or more damage) and this allows them to run up the wall and be on top of a one or two story building provided they start next to it.
SPEED
Casting time: Instant Range: Self Duration: 1 round MP cost: 2MP
Description: Doubles the distance the character’s sprint roll would normally take them. Instead of 3m/10m, they will go 6m/20m.
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