Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Jan 29, 2019 21:38:26 GMT
heroiccthulhu.proboards.com/thread/4541/tech-magic-machine-invisibilityMachine Motion Invisibility Range: 2m Casting Time: 1 Round MP Cost: 2 Duration: 1 hour The creature or object (up to a 3m cube) touched cannot be detected by machines, electronic sensors, or other high-tech detection devices that use motion detectors. The creature/object is also motion invisible to mechanical construct type creatures. If the recipient is a creature carrying gear, the gear is likewise undetectable. Items dropped or put down by an affected creature become motion detectable to machine sensors. Any part of an item that the subject carries but that extends more than 3m from it becomes detectable, such as a trailing rope. There are many different types of motion detectors, so there is some overlap with other invisibility spells depending on what type of technology they use. While machine "invisibility" is useful for many tasks requiring stealth, it sometimes makes the subject’s life more difficult. Automatic sliding doors at the supermarket won’t open for you. Automatic toilets won't flush. Automatic lighting won't turn on.
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Post by logan9a on Feb 1, 2019 12:07:20 GMT
Awaiting more player's input...
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 1, 2019 13:40:52 GMT
There are many different types of motion detectors, so there is some overlap with other invisibility spells depending on what type of technology they use. www.safewise.com/resources/motion-sensor-guide/I think this would need to be near the end of the spell tree as it's potentially combining several of the previous spells into one. Perhaps make the MP cost 4? This would fool all sorts of motion detectors from video to audio to infrared.
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