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Post by logan9a on Feb 12, 2019 14:24:14 GMT
Disclaimer: It is completely possible - as many of you know - do be great without doing this stuff. However, for players with some experience under their belt, it does represent a substantial 'power up' while not being 'over powered' for the campaign.
Thus far, ones that are 'done' (for now, anyway) are Pattern (inc making stuff) and Trump (inc making stuff).
Yet to go is shapeshifting and Logrus.
With just the two that we have, it is over 100 'bubbles' on the ole power bubble map.
Even for experienced players, this will be a slow slog to victory! As it should be.
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Post by logan9a on Feb 12, 2019 16:59:55 GMT
You have to know someone intimately to make a card of them or have them pose for you.
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Post by logan9a on Feb 18, 2019 17:22:14 GMT
Done with Amber, Tarot, Shape shifting. Thus far, up to 135 total powers.
One more major field to go yet.
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Post by logan9a on Feb 26, 2019 13:43:26 GMT
Note - some of the powers are 'hidden powers' meaning that they are down a branch that does not necessarily make sense for them to be down.
And - given the value of information - nobody who has it (unless it is one PC telling another because unlike Amberites they know what 'team work' means) will tell you that following a relatively useless branch leads to something cool.
Also, with some powers unless you have X and Y then Z is not available. Some weird shit. Disclaimer: New shit will doubtless be added in the future and things rearranged.
Just FYI. The Amber powers grow and grow. Good luck to everyone.
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Post by logan9a on Feb 26, 2019 18:23:34 GMT
...And warning - there are some things (hopefully the PC's will figure out) that 'If you try to do A without having B, YOU JUST DIE'.
And write up a new character. No attempts to spend Hero Points, obviously no respawn since you're 'out there'. Some of this shit is mindbogglingly dangerous.
Be careful!
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Post by logan9a on Feb 26, 2019 20:46:27 GMT
And have the basics of all 4 of the various powers. There are roughly 170-some skills that can be learned.
I don't expect anyone to learn them all. If they do, they may make a paper crown and wear it during sessions. No Burger King crowns, that's for something else entirely.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 26, 2019 20:52:21 GMT
I don't expect anyone to learn them all. If they do, they may make a paper crown and wear it during sessions. No Burger King crowns, that's for something else entirely. Don't give Matt any ideas.
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M.
Senior Staff
"That is not dead which can eternal lie, and with strange aeons even death may die."
Posts: 1,134
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Post by M. on Feb 26, 2019 21:12:31 GMT
Such a short time playing and yet Alex already knows me so well... 😝
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Post by logan9a on Mar 2, 2019 23:22:30 GMT
Note - I am still doing some tweaking on the Amber powers, trying to keep ahead of the PC's on them.
I always appreciate it when the PC's ask questions about powers ahead of time. It helps me to continue to develop stuff.
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Post by logan9a on Mar 4, 2019 14:06:10 GMT
Logrus is quite a bitch to do - much more so if you already have Pattern.
But - more power if you have both.
And of course a boatload more skills to begin learning.
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Post by logan9a on Mar 5, 2019 16:25:43 GMT
Addition to three of the 'Amber powers':
Trump Defense - use your own card to do this; while concentration is maintained, it gives defense against Pattern, Logrus, Psyche and most magic. Uses a lot of Endurance. May be overcome with Willpower.
This gives a +30% defense vs attacks where applicable. Cannot be combined with other ‘defense’ from ‘Amber powers’.
This also goes for 'pattern defense' and 'logrus defense'. Essentially, they are all the same but different methods of getting there.
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Post by docfullton on Mar 5, 2019 18:52:39 GMT
I'll have to add that to the description
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