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Post by docfullton on Feb 12, 2019 19:02:04 GMT
Name: fast swim
Casting time: 1rd Range: self Duration: 10 minutes MP cost: 4mp
Description: for 10 minutes you swim at normal land movement speed, swim roll to move sprint speed
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 12, 2019 19:42:46 GMT
What's the normal swim speed? Half land speed? Quarter? Also, is the "move at sprint speed" swim roll for the entire duration or just the one round? I'm assuming the latter but you know. Need to be clear with these things.
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Post by logan9a on Feb 12, 2019 19:57:19 GMT
Normal swim speed is less than half (call it half) of land speed. This spell just lets you move at full movement rate instead of super slow in the water. If you make your swim roll (instead of sprint) you go fast, if you fail (like walking) you go slow. That's how I understood it when I read it anyway.
Note that given the players (quite justified) fear of the water and the huge creatures it houses...
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Post by docfullton on Feb 12, 2019 20:18:57 GMT
I like the cut of your jib sir...
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Post by logan9a on Feb 21, 2019 0:03:01 GMT
Name: fast swim
Casting time: 1rd Range: self Duration: 10 minutes MP cost: 4mp
Description: for 10 minutes you swim at normal land movement speed, swim roll to move sprint speed
Possibly -
One up on a side branch of the tree from this spell
6mp to allow for up to 8 hours.
For those under water adventures the PC's crave...
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