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Post by docfullton on Feb 13, 2019 16:45:37 GMT
Name: elemental attunement
Casting time: 1rd Range: self Duration: combat MP cost: 4 Description: you choose an elemental flavor and hit with that flavor for the combat, gives you a 1 lvl bump in dmg if they are weak vs that element
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 13, 2019 17:31:07 GMT
With every single type of attack? Or just melee? What about ranged/bullets?
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Post by docfullton on Feb 13, 2019 17:33:36 GMT
melee attacks for the combat.
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Post by logan9a on Feb 25, 2019 14:49:22 GMT
Elemental Attunement (one Shot) [credit: Chris, Pete]
Casting time: 1 minute Range: Self Duration: Till used or next sunup or sundown - whichever comes first MP cost: 4
Description: This is a once only occurrence. Your melee attack takes on the elemental flavor of your choice. If the target has a weakness to the element, the damage is bumped up one on the damage track. If the target has a resistance to the element, the damage is bumped down one on the damage track. Note that in order to attune to an element, the character must have at least the second spell of that elemental tree.
Elemental Attunement (Entire Combat) [credit: Chris, Pete]
Casting time: 1 minute Range: Self Duration: Till used or next sunup or sundown - whichever comes first MP cost: 6
Description: This lasts for the entire combat. I.E. can be used for one combat. Your melee attack takes on the elemental flavor of your choice. If the target has a weakness to the element, the damage is bumped up one on the damage track. If the target has a resistance to the element, the damage is bumped down one on the damage track. Note that in order to attune to an element, the character must have at least the second spell of that elemental tree.
Elemental Attunement (Day) [credit: Chris, Pete]
Casting time: 1 minute Range: Self Duration: next sunup or sundown - whichever comes first MP cost: 8
Description: This lasts until sunset or sunrise. I.E. you can use this across multiple combats. Your melee attack takes on the elemental flavor of your choice. If the target has a weakness to the element, the damage is bumped up one on the damage track. If the target has a resistance to the element, the damage is bumped down one on the damage track. Note that in order to attune to an element, the character must have at least the second spell of that elemental tree.
Enhanced Elemental Attunement (one Shot) [credit: Chris, Pete]
Casting time: 1 minute Range: Self Duration: Till used or next sunup or sundown - whichever comes first MP cost: 4
Description: This is a once only occurrence. Your melee attack takes on the elemental flavor of your choice and is bumped up by one on the damage track. If the target has a weakness to the element, the damage is bumped up again (total of two bumps for this spell) on the damage track. If the target has a resistance to the element, the damage is not modified at all by this spell. Note that in order to attune to an element, the character must have at least the second spell of that elemental tree.
Enhanced Elemental Attunement (Entire Combat) [credit: Chris, Pete]
Casting time: 1 minute Range: Self Duration: Till used or next sunup or sundown - whichever comes first MP cost: 6
Description: This is a once only occurrence. Your melee attack takes on the elemental flavor of your choice and is bumped up by one on the damage track. If the target has a weakness to the element, the damage is bumped up again (total of two bumps for this spell) on the damage track. If the target has a resistance to the element, the damage is not modified at all by this spell. Note that in order to attune to an element, the character must have at least the second spell of that elemental tree.
Enhanced Elemental Attunement (Day) [credit: Chris, Pete]
Casting time: 1 minute Range: Self Duration: next sunup or sundown - whichever comes first MP cost: 8
Description: This is a once only occurrence. Your melee attack takes on the elemental flavor of your choice and is bumped up by one on the damage track. If the target has a weakness to the element, the damage is bumped up again (total of two bumps for this spell) on the damage track. If the target has a resistance to the element, the damage is not modified at all by this spell. Note that in order to attune to an element, the character must have at least the second spell of that elemental tree.
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Post by logan9a on Feb 25, 2019 20:11:35 GMT
After consideration, changed first to second spell on the elemental tree.
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Post by docfullton on Feb 25, 2019 20:22:44 GMT
awful expensive for "if they are weak against" stuff... I see the formula... just think it's a lot of spell bloat for something that hardly ever comes up... *shrug*
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