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Post by docfullton on Feb 13, 2019 17:27:35 GMT
Name: Range Increase
Casting time: (free action) Range: self Duration: Instant MP cost: 2mp Description: This spell gives the spell a +10m range
(note, this is for a spell whose range is further than touch) If too powerful could be for dmg spells specifically... or any debuff/dmg type
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Post by logan9a on Feb 13, 2019 18:31:02 GMT
This is essentially the same as the other I just commented on -
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Post by docfullton on Feb 13, 2019 19:01:02 GMT
no... this is +10 the advanced one is +20m
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Post by logan9a on Feb 13, 2019 19:12:35 GMT
Curious as to what the spell ranges in general are currently - how many are how much and all. Before moving forward with this spell (to see what's up) I'd have to (or you would, either way) go through several of the trees to see what we have for ranges.
For some would +10m be too much instead of doubling etc?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 15, 2019 2:08:24 GMT
I would just make it a flat double like in the other spell. I can see that one being pretty useful. Don't need 2 of these imo.
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Post by docfullton on Feb 15, 2019 23:24:41 GMT
it's just a way to do ranged spell combat... so I disagree... at 90ft max I think is doable... it's not as good as a rifle but it's something... also for touch spells it doesn't work and it must target other than caster...
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