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Post by docfullton on Feb 13, 2019 17:30:49 GMT
Name: Advanced Range Increase
Casting time: 1rd Range: self Duration: until you cast your next spell MP cost: 4mp Description: Can cast spells with the range of a rifle. Same rules as Range Increase. Using spellcraft to hit
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Post by logan9a on Feb 13, 2019 18:30:31 GMT
Thinking this one would be better in steps.
Only works on spells with a range greater than 3m.
First step, double range, second x4, x8, etc.??
Don't know if I want to have rifles matched with spells for range.
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Post by docfullton on Feb 13, 2019 18:49:07 GMT
I'm down... though, if it's scaled like that can make it 2mp instead of 4...
Name: Advanced Range Increase
Casting time: 1rd Range: self Duration: until you cast your next spell MP cost: 2mp Description: Doubles the range of range increase... +10m
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Post by logan9a on Feb 13, 2019 18:57:10 GMT
To make it consistent with other meta tree spells:
Advanced Range Increase [Credit: Chris]
Casting time: part of casting another spell (free action) Range: Self Duration: Instant MP cost: 2
Doubles range of spell if the spell range base is further than 3m.
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Post by Fantômas on Feb 13, 2019 23:42:16 GMT
What about if it also changed self to touch and touch to 3m?
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Post by logan9a on Feb 14, 2019 0:13:25 GMT
What about if it also changed self to touch and touch to 3m? That would fuck up a lot of the spells that are specifically for 'other', hence the restriction.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Feb 16, 2019 23:13:40 GMT
This is the range increase spell that we already have: Embiggen Spell (credit: Scott) Casting time: Free action (only as part of casting another spell) Range: Self Duration: Instant MP cost: 4 (+ target spell) Double the range OR number of targets of the target spell.
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Post by logan9a on Feb 17, 2019 1:19:50 GMT
Excellent point.
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