PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 21, 2019 0:52:36 GMT
Spiritual Weapon
Casting time: Free Action Range: Self Duration: 1 Round/Next Attack MP cost: 2
Description: Your next melee attack (with or without a weapon) is also capable of harming ghosts and other ethereal creatures. Your damage remains the same whether you attack a "normal" creature or a ghost.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Feb 21, 2019 1:21:23 GMT
Spiritual Weapon
Casting time: 1 Round Range: Self Duration: Combat MP cost: 6
Description: Your melee attacks (with or without a weapon) are also capable of harming ghosts and other ethereal creatures. Your damage remains the same whether you attack a "normal" creature or a ghost.
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Post by logan9a on Feb 25, 2019 1:01:36 GMT
We could standardize this with the 4/6/8 MP cost - able to harm magic only/ghost/ethereal creatures and can be stacked with other spells, cast time 1m. Thoughts?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 25, 2019 2:37:55 GMT
I don't think anyone would want to spend 1 min casting this for a one-off use. Keep it at one round like the others and then yes, convert it to the same format.
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Post by Fantômas on Feb 25, 2019 4:31:43 GMT
I agree with leaving them to 1r, that way they can be cast in combat if needed.
Spiritual Weapon (one Shot)
Casting time: 1 Round Range: 10m Duration: Till used or next sunup or sundown - whichever comes first MP cost: 4
Description: This is a once only occurrence. By focusing your essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures. This can be stacked with any combat enhancing spells.
Spiritual Weapon (Entire Combat)
Casting time: 1 Round Range: 10m Duration: Till used or next sunup or sundown - whichever comes first MP cost: 6
Description: This lasts for the entire combat. ie the effect can occur multiple time within one combat. By focusing your essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures. This can be stacked with any combat enhancing spells.
Spiritual Weapon (Day)
Casting time: 1 Round Range: 10m Duration: next sunup or sundown - whichever comes first MP cost: 8
Description: This lasts until sunset or sunrise. ie you can use this effect across multiple combats. By focusing your essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures. This can be stacked with any combat enhancing spells.
Enhanced Spiritual Weapon (one Shot)
Casting time: 1 Round Range: 10m Duration: Till used or next sunup or sundown - whichever comes first MP cost: 4
Description: This is a once only occurrence. By focusing your chi/essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures and give your attack an additional damage bump to only these sorts of creatures. This can be stacked with any combat enhancing spells.
Enhanced Spiritual Weapon (Entire Combat)
Casting time: 1 Round Range: 10m Duration: Till used or next sunup or sundown - whichever comes first MP cost: 6
Description: This lasts for the entire combat. ie the effect can occur multiple time within one combat. By focusing your chi/essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures and give your attacks an additional damage bump to only these sorts of creatures. This can be stacked with any combat enhancing spells.
Enhanced Spiritual Weapon (Day)
Casting time: 1 Round Range: 10m Duration: next sunup or sundown - whichever comes first MP cost: 8
Description: This lasts until sunset or sunrise. ie you can use this effect across multiple combats. By focusing your chi/essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures and give your attacks an additional damage bump to only these sorts of creatures. This can be stacked with any combat enhancing spells.
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Post by logan9a on Feb 25, 2019 11:39:52 GMT
I can totally see the one minute cast time for a one round thing for two reasons:
First, it's like having a one shot hidden gun. Second, a way to get to better spells.
I've decided to go that way with all of the 'throw elemental damage' spells - thinking make it the same here for consistency.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 25, 2019 12:20:14 GMT
I foresee a lot of skill whoring if we up it to 1 min, but okay.
Also I just noticed the spell was 10m range. Are we keeping that? I think the range should just be Self for the normal ones and then add the additional range to the Enhanced versions along with the bump in damage.
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Post by Fantômas on Feb 25, 2019 12:46:14 GMT
Yeah, should be self. Forgot to change.
There could be a third branch for spiritual weapon other
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Post by logan9a on Feb 25, 2019 14:15:37 GMT
There will be a lot of skill whoring either way. Changed the CT, R and got rid of 'chi' as it is needlessly confusing. [credit: Alex, Pete]
Spiritual Weapon (one Shot)
Casting time: 1 minute (12 rounds) Range: Self Duration: Till used or next sunup or sundown - whichever comes first MP cost: 4
Description: This is a once only occurrence. By focusing your essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures. This can be stacked with any combat enhancing spells.
Spiritual Weapon (Entire Combat)
Casting time: 1 minute (12 rounds) Range: Self Duration: Till used or next sunup or sundown - whichever comes first MP cost: 6
Description: This lasts for the entire combat. ie the effect can occur multiple time within one combat. By focusing your essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures. This can be stacked with any combat enhancing spells.
Spiritual Weapon (Day)
Casting time: 1 minute (12 rounds) Range: Self Duration: next sunup or sundown - whichever comes first MP cost: 8
Description: This lasts until sunset or sunrise. ie you can use this effect across multiple combats. By focusing your essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures. This can be stacked with any combat enhancing spells.
Enhanced Spiritual Weapon (one Shot)
Casting time: 1 minute (12 rounds) Range: Self Duration: Till used or next sunup or sundown - whichever comes first MP cost: 4
Description: This is a once only occurrence. By focusing your essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures and give your attack an additional damage bump to only these sorts of creatures. This can be stacked with any combat enhancing spells.
Enhanced Spiritual Weapon (Entire Combat)
Casting time: 1 minute (12 rounds) Range: Self Duration: Till used or next sunup or sundown - whichever comes first MP cost: 6
Description: This lasts for the entire combat. ie the effect can occur multiple time within one combat. By focusing your essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures and give your attacks an additional damage bump to only these sorts of creatures. This can be stacked with any combat enhancing spells.
Enhanced Spiritual Weapon (Day)
Casting time: 1 minute (12 rounds) Range: Self Duration: next sunup or sundown - whichever comes first MP cost: 8
Description: This lasts until sunset or sunrise. ie you can use this effect across multiple combats. By focusing your essence you enhance your hand and any melee weapon you wield to enable it to damage magic only or ghost or ethereal creatures and give your attacks an additional damage bump to only these sorts of creatures. This can be stacked with any combat enhancing spells.
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