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Post by Fantômas on Feb 22, 2019 3:37:04 GMT
To align with some of the other spells
original
Slow Time
Casting time: 1 round Range: Self Duration: 3 rounds MP cost: 8mp
All combat skills are at +10% because hey - time is slowed. Dodge, to hit, etc. This bonus stacks but only with other spells that do not affect time.
Modified
Slow Time (one Shot)
Casting time: 1 Round Range: self Duration: Till used or next sunup or sundown - whichever comes first MP cost: 4
Description: This is a once only occurrence. In the round activated, all combat skills are at +10% because hey - time is slowed. Dodge, to hit, etc. This bonus stacks but only with other spells that do not affect time.
Slow Time (Entire Combat) Casting time: 1 Round Range: 20m Duration: Till used or next sunup or sundown - whichever comes first MP cost: 6
Description: This lasts for the entire combat. In the round activated and for the rest of that combat, all combat skills are at +10% because hey - time is slowed. Dodge, to hit, etc. This bonus stacks but only with other spells that do not affect time.
Slow Time (Day)
Casting time: 1 Round Range: 20m Duration: next sunup or sundown - whichever comes first MP cost: 8
Description: This lasts until sunset or sunrise. ie you can use this across multiple combats. In the round activated and for the rest of the day or night, all combat skills are at +10% because hey - time is slowed. Dodge, to hit, etc. This bonus stacks but only with other spells that do not affect time. You can deactivate at the end of combat & reactivate the next combat.
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