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Post by logan9a on Feb 25, 2019 19:20:03 GMT
Sassy!
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Post by logan9a on Feb 26, 2019 13:09:23 GMT
yeah... most useful shit makes a caster in logans games a 2-3 spell a day... oh look... formula hasn't vchanged from 20+ years ago... imagine that... >,< (it's clearly a sassy chris day... enjoy fucko) Upon further thought - actually there are two things that will change it: Magitek (crys) MP regen (possibly through necromancy spells - suck your enemies dry - or Matrix powers) So yes, shit is changing but slowly.
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Post by logan9a on Feb 26, 2019 13:10:12 GMT
Anyone have any other ideas on the body haste? Which version would you rather see - load one and be able to get MP back or load three and no MP back till they expire or are used up?
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Post by Fantômas on Feb 27, 2019 2:40:32 GMT
Previously you have allowed plays to use 2 haste cards in a single round in combat.
This spell could also go into the movement tree.
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Post by logan9a on Feb 27, 2019 10:24:52 GMT
Cards yes, spell effects no. Hard to get multiple haste cards together.
Hum. Body tree does have a lot in it now - movement would work.
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Post by logan9a on Feb 27, 2019 10:26:00 GMT
Name: Haste [credit: Freddy, Pete] <<<Movement Tree>>>
Casting time: 1 minute Range: Self Duration: 1 round or till sunup/sundown, whichever comes first. MP cost: 6 mp
Description: This stackable spell (you can cast it more than once upon yourself) allows you to have a modified haste effect. Though it will not allow you to go first, it will allow you a 'haste' effect on your round. The MP from this spell does not come back until the spell is used though you can have more than one of these effects 'loaded' at a time. Example: Someone who regenerates 1MP per round and has 20 MP normally puts three of these on themselves. Their total MP is stuck at 2 until they use an effect (or sunup/sundown happens) at which point they begin to regenerate MP. If they only used one of the effects, then their maximum MP is now 8. Cards, matrix powers etc will not get around this. The MP is gone until used or lost. Note this effect cannot be used in a round where the caster (or target for the higher level version) experiences a haste effect from any other source.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Mar 3, 2019 15:07:57 GMT
You should add the "go first" bit to the haste cards, that's new to me.
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Post by logan9a on Mar 3, 2019 19:45:43 GMT
You should add the "go first" bit to the haste cards, that's new to me. I made a note on my long assed list of things to do to add that. Good thought.
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