PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 27, 2019 21:12:58 GMT
Name: Sonar
Casting Time: 1 Round Range: 1 km underwater Duration: 1 Hour MP Cost: 4
You can "see" underwater up to 1 km away. You can tell whether something is moving, an approximate shape (round, square, long, etc) and size (minimum of "average human size"). With a successful Tracking roll, you can tell approximately how far away the thing you're asking about is and what direction it's moving in (if any, otherwise you just get "it's in that direction somewhere"). You must be in or above water (such as in a boat) to use this spell.
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Post by logan9a on Feb 27, 2019 21:14:30 GMT
Tracking roll? How about an all new skill - Unaided sonar! I like it when spells give new skills.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 27, 2019 21:25:42 GMT
Name: Sonar
Casting Time: 1 Round Range: 1 km underwater Duration: 1 Hour MP Cost: 4
You can "see" underwater up to 1 km away. You can tell whether something is moving, an approximate shape (round, square, long, etc) and size (minimum of "average human size"). With a successful Unaided Sonar skill roll, you can tell approximately how far away the thing you're asking about is and what direction it's moving in (if any, otherwise you just get "it's in that direction somewhere"). You must be in or above water (such as in a boat) to use this spell.
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Post by logan9a on Feb 27, 2019 21:46:20 GMT
I'd add that the sonar only works in the water. Otherwise, you'll have the PC's standing in a boat on dry land trying to use it.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 27, 2019 21:54:19 GMT
I did add that you had to be in the water or above it such as a boat. Doesn't work on dry land.
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Post by logan9a on Feb 27, 2019 21:55:50 GMT
Name: Sonar [Credit: Freddy]
Casting Time: 1 Round Range: 1 km underwater Duration: 1 Hour MP Cost: 4
You can "see" underwater up to 1 km away. You can tell whether something is moving, an approximate shape (round, square, long, etc) and size (minimum of "average human size"). With a successful Unaided Sonar skill roll, you can tell approximately how far away the thing you're asking about is and what direction it's moving in (if any, otherwise you just get "it's in that direction somewhere"). You must be in or above water (such as in a boat) to use this spell. Reminder: Sonar only works for stuff in the water.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Mar 3, 2019 15:38:12 GMT
Caution: may (temporarily) deafen and/or aggravate aquatic creatures in range.
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Post by logan9a on Mar 3, 2019 19:33:54 GMT
Does the sonar from undersea creatures normally do that?
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Mar 6, 2019 23:39:14 GMT
Ship sonar messes with undersea creatures. I don't think biosonar/echolocation would have that effect.
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Post by logan9a on Apr 13, 2019 18:29:09 GMT
Name: Sonar [Credit: Freddy, Scott]
Casting Time: 1 Round Range: 1 km underwater Duration: 1 Hour MP Cost: 4
You can "see" underwater up to 1 km away. You can tell whether something is moving, an approximate shape (round, square, long, etc) and size (minimum of "average human size"). With a successful Unaided Sonar skill roll, you can tell approximately how far away the thing you're asking about is and what direction it's moving in (if any, otherwise you just get "it's in that direction somewhere"). You must be in or above water (such as in a boat) to use this spell. Reminder: Sonar only works for stuff in the water. Just like with regular sonar, creatures (and devices) which can track back sonar to it's source may choose to track this back to the caster.
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