Post by PotatoJedi on Feb 28, 2019 12:23:08 GMT
Water Blast (one Shot)
Casting time: 1 minute
Range: 20m
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 4
Description: This is a once only occurrence. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d6 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Water Blast (Entire Combat)
Casting time: 1 minute
Range: 20m
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 6
Description: This lasts for the entire combat. I.E. can be used for one combat. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d6 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Water Blast (Day)
Casting time: 1 minute
Range: 20m
Duration: next sunup or sundown - whichever comes first
MP cost: 8
Description: This lasts until sunset or sunrise. I.E. you can use this across multiple combats. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d6 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Enhanced Water Blast (one Shot)
Casting time: 1 minute
Range: 20m
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 4
Description: This is a once only occurrence. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d8 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Enhanced Water Blast (Entire Combat)
Casting time: 1 minute
Range: 20m
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 6
Description: This lasts for the entire combat. I.E. can be used for one combat. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d8 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Enhanced Water Blast (Day)
Casting time: 1 minute
Range: 20m
Duration: next sunup or sundown - whichever comes first
MP cost: 8
Description: This lasts until sunset or sunrise. I.E. you can use this across multiple combats. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d8 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Casting time: 1 minute
Range: 20m
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 4
Description: This is a once only occurrence. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d6 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Water Blast (Entire Combat)
Casting time: 1 minute
Range: 20m
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 6
Description: This lasts for the entire combat. I.E. can be used for one combat. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d6 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Water Blast (Day)
Casting time: 1 minute
Range: 20m
Duration: next sunup or sundown - whichever comes first
MP cost: 8
Description: This lasts until sunset or sunrise. I.E. you can use this across multiple combats. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d6 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Enhanced Water Blast (one Shot)
Casting time: 1 minute
Range: 20m
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 4
Description: This is a once only occurrence. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d8 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Enhanced Water Blast (Entire Combat)
Casting time: 1 minute
Range: 20m
Duration: Till used or next sunup or sundown - whichever comes first
MP cost: 6
Description: This lasts for the entire combat. I.E. can be used for one combat. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d8 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.
Enhanced Water Blast (Day)
Casting time: 1 minute
Range: 20m
Duration: next sunup or sundown - whichever comes first
MP cost: 8
Description: This lasts until sunset or sunrise. I.E. you can use this across multiple combats. Using the skill 'Throw Magic', you shoot a stream of pressurised water at your target, doing 1d8 damage if it strikes. If the target has a weakness to water, the damage is bumped up one on the damage track. If the target has a resistance to water, the damage is bumped down one on the damage track. Dex bonus (if any) applies to the damage.