Post by logan9a on Apr 9, 2019 19:12:31 GMT
As the players find out more about these things (in the current campaign - if you are an old bastard who has gamed with me much in the past your knowledge has gone down a bit in value) I have been updating the power copy paste to reflect this.
Here are the current copy/paste. If your basic powers do not reflect these changes, I recommend updating your shit. Read CLOSELY:
AMBER POWER - WALK THROUGH SHADOW TO KNOWN LOCATION
Travel through shadow (it takes 2 days walking to cross a shadow); 3 people max; you have to have been to the place you are wanting to go to before. This may be attempted once per day. Note: If the character fumbles, they will be stuck in some horrible place of the GM’s choosing for up to 24 hours (again at GM’s whim) and the character may not try this skill again on the same day even if they have the ability to do so. The PC may not have to roll for each shadow they shift through if they don’t stop to explore, up to the GM.
Note - it will get you there but it is NOT hugely specific. You may want to come to ‘modern day earth’ and end up Malaysia when you wanted Russia, etc but you are on that shadow!
If one person in the group fumbles their shadow walking roll, the GM may choose to fuck with all of the PC’s for a day of fun.
PATTERN POWERS; in addition to gaining the first power (travel through shadow) after walking the Pattern, the person stops aging and is immune to disease.
For Shadow walking, you have to be close to the ground and shift small features here and there.
DORA’s & BF can walk through shadow with you.
A crit roll will get you to where you are actually going as opposed to ‘somewhere in the world’. Getting ‘close’ to a crit doesn’t mean you will be close geographically. Crit or good luck!
+++++
TRUMP BASICS
NOTE - YOU MUST HAVE PATTERN AS A PREREQUISITE TO THIS
Trump basics - you can (if paint) make trump paintings or (if sketch) make trump drawings. You can talk through an open Trump contact or pull people through. (This is a teachable skill.)
Person must have first walked Pattern (or Logrus).
If they have done so, then anyone with the Trump skill can teach it, just like the spells except you have to demonstrate it.
To teach it: Teaching roll, painting (or sketching) roll and a Trump (basic trump) roll.
You need to make all three rolls to impart the knowledge.
You have to know someone intimately to make a card of them or have them pose for you.
Sketches are one shot but quick to make. One shot for either locations or people - plus you have to use it within a day.
At this level, it creates a ‘hologram’ even to talk to people. Not great for ‘stealth missions’.
This is NOT fast for making, going through, etc. Minute or two to go through.
BF cannot go through this!!
Trump: If you make a Trump of someone who hasn’t walked Pattern then they can’t use it and you can’t go there to them but you can talk to them. (If they don’t know what is going on, they just think they’re going crazy). They can talk back.
Once trump contact is made if you move away from holograph it fades out (at this level)
You can only keep this communication open for three rounds.
Takes two minutes to open and go through a Trump contact/card.
To teach it you must do painting, trump making and teaching (no sketching).
At this level, if someone changes their appearance significantly, the Trump is fucked. (Broken forever unless they change back).
Note: If a trump is made of a place and that place changes ‘enough’ (in the GM’s opinion) the Trump loses it’s ‘mojo’. Likewise (at this level) with a person. If they change enough (shapeshifting, etc) the card is rendered useless.
+++++
SHAPESHIFTING
Small shape shifting - small changes; toughen skin (counts as armor), get claws, etc. (claws, base d4. If you want to use ‘martial arts’ with them, it is a totally new skill.)
To go into a familiar form takes two minutes, less familiar forms takes ten minutes. Double time if injured, hungry, tired. Endurance rolls needed. Learning new forms (or a part of form) takes days. No, trying ‘real hard’ will not make up for your lack of planning ahead. Shift once per day (and back again which also takes a shape shifting roll.
Allowed changes (each is a different roll): Hair color; eye color; claws, gills. Alter smell a bit (to a different human but not a specific one). Alter height very slightly. Alter weight very slightly. Toughen skin (counts as armor). Sharpened teeth (new skill: Bite, d4 damage)
Change fingerprints (fingerprints become random human fingerprints) Nictitating membrane (aka third eyelid, some animals have this as an extra layer of protection) and other minor shit the GM may or may not allow. Consult GM.
Note - residual self image does NOT reset any shape shifting shit as shape shifting is a ‘higher magic’ so to speak.
Sanity roll (doing or seeing) 0/d4
++++
(Logrus stuff - who knows - when the players get it they can see it).
Here are the current copy/paste. If your basic powers do not reflect these changes, I recommend updating your shit. Read CLOSELY:
AMBER POWER - WALK THROUGH SHADOW TO KNOWN LOCATION
Travel through shadow (it takes 2 days walking to cross a shadow); 3 people max; you have to have been to the place you are wanting to go to before. This may be attempted once per day. Note: If the character fumbles, they will be stuck in some horrible place of the GM’s choosing for up to 24 hours (again at GM’s whim) and the character may not try this skill again on the same day even if they have the ability to do so. The PC may not have to roll for each shadow they shift through if they don’t stop to explore, up to the GM.
Note - it will get you there but it is NOT hugely specific. You may want to come to ‘modern day earth’ and end up Malaysia when you wanted Russia, etc but you are on that shadow!
If one person in the group fumbles their shadow walking roll, the GM may choose to fuck with all of the PC’s for a day of fun.
PATTERN POWERS; in addition to gaining the first power (travel through shadow) after walking the Pattern, the person stops aging and is immune to disease.
For Shadow walking, you have to be close to the ground and shift small features here and there.
DORA’s & BF can walk through shadow with you.
A crit roll will get you to where you are actually going as opposed to ‘somewhere in the world’. Getting ‘close’ to a crit doesn’t mean you will be close geographically. Crit or good luck!
+++++
TRUMP BASICS
NOTE - YOU MUST HAVE PATTERN AS A PREREQUISITE TO THIS
Trump basics - you can (if paint) make trump paintings or (if sketch) make trump drawings. You can talk through an open Trump contact or pull people through. (This is a teachable skill.)
Person must have first walked Pattern (or Logrus).
If they have done so, then anyone with the Trump skill can teach it, just like the spells except you have to demonstrate it.
To teach it: Teaching roll, painting (or sketching) roll and a Trump (basic trump) roll.
You need to make all three rolls to impart the knowledge.
You have to know someone intimately to make a card of them or have them pose for you.
Sketches are one shot but quick to make. One shot for either locations or people - plus you have to use it within a day.
At this level, it creates a ‘hologram’ even to talk to people. Not great for ‘stealth missions’.
This is NOT fast for making, going through, etc. Minute or two to go through.
BF cannot go through this!!
Trump: If you make a Trump of someone who hasn’t walked Pattern then they can’t use it and you can’t go there to them but you can talk to them. (If they don’t know what is going on, they just think they’re going crazy). They can talk back.
Once trump contact is made if you move away from holograph it fades out (at this level)
You can only keep this communication open for three rounds.
Takes two minutes to open and go through a Trump contact/card.
To teach it you must do painting, trump making and teaching (no sketching).
At this level, if someone changes their appearance significantly, the Trump is fucked. (Broken forever unless they change back).
Note: If a trump is made of a place and that place changes ‘enough’ (in the GM’s opinion) the Trump loses it’s ‘mojo’. Likewise (at this level) with a person. If they change enough (shapeshifting, etc) the card is rendered useless.
+++++
SHAPESHIFTING
Small shape shifting - small changes; toughen skin (counts as armor), get claws, etc. (claws, base d4. If you want to use ‘martial arts’ with them, it is a totally new skill.)
To go into a familiar form takes two minutes, less familiar forms takes ten minutes. Double time if injured, hungry, tired. Endurance rolls needed. Learning new forms (or a part of form) takes days. No, trying ‘real hard’ will not make up for your lack of planning ahead. Shift once per day (and back again which also takes a shape shifting roll.
Allowed changes (each is a different roll): Hair color; eye color; claws, gills. Alter smell a bit (to a different human but not a specific one). Alter height very slightly. Alter weight very slightly. Toughen skin (counts as armor). Sharpened teeth (new skill: Bite, d4 damage)
Change fingerprints (fingerprints become random human fingerprints) Nictitating membrane (aka third eyelid, some animals have this as an extra layer of protection) and other minor shit the GM may or may not allow. Consult GM.
Note - residual self image does NOT reset any shape shifting shit as shape shifting is a ‘higher magic’ so to speak.
Sanity roll (doing or seeing) 0/d4
++++
(Logrus stuff - who knows - when the players get it they can see it).