Post by logan9a on May 5, 2019 16:53:56 GMT
If a Pattern, Logrus or shapeshifting skill fits into the story you can use it as you would other skills currently. Blatant skill whoring will be disallowed as it is with every other skill.
You get ten attempts to make a card per session. If you can't do it because your skill is low, tough. Build up your skill. Maybe someone else will make some cards for you. Very few people of the royal family can even make the cards - they are not a birthright to make. If you see an area that you'd like to paint, mention it to the GM briefly to see if he agrees it would be possible. You don't have to do the rolls right then. The rolls can come at the end of the session - earlier if the player has accumulated a bunch of cards they'd like to use in the creation of Trumps. Otherwise, just make a note of the area you want to paint and move on with the game. At the end of the session (or whenever you want to try to paint) you do all ten attempts at the same time to speed stuff up. Declare before rolling the stuff the three places/people in order you are wanting to try to paint. The first three successes go to those. If your skill is high enough, list out a logical amount, possibly up to all ten then roll. Do it whatever way that - if it is done during game time - you don't hold up play.
You get ten attempts for outright training in your choice of Pattern, Logrus, Shapeshifting or spells (ie petty magics) skills. If you want to try the same skill over and over or ten different ones, it's up to you. Because there are cards that can help you, unless it begins to gum up game play you can do the whole set of ten whenever you want but do them all at once. Otherwise, knock them out at the end of game before you try skill ups.
Note that there are about 300 different powers (not including spells) out there. Few people have all after centuries of work. They are not the PC's 'right' to get them all. Figure out what you want to get better at and work on that. If you can do it within the game like every other skill, great. But the 'training rolls' are an extra I am willing to try out.
I know the Trump cards are massively useful but I'd rather try out the above than say "Hold on to the Trump cards you got because I'm discontinuing making new ones."
You get ten attempts to make a card per session. If you can't do it because your skill is low, tough. Build up your skill. Maybe someone else will make some cards for you. Very few people of the royal family can even make the cards - they are not a birthright to make. If you see an area that you'd like to paint, mention it to the GM briefly to see if he agrees it would be possible. You don't have to do the rolls right then. The rolls can come at the end of the session - earlier if the player has accumulated a bunch of cards they'd like to use in the creation of Trumps. Otherwise, just make a note of the area you want to paint and move on with the game. At the end of the session (or whenever you want to try to paint) you do all ten attempts at the same time to speed stuff up. Declare before rolling the stuff the three places/people in order you are wanting to try to paint. The first three successes go to those. If your skill is high enough, list out a logical amount, possibly up to all ten then roll. Do it whatever way that - if it is done during game time - you don't hold up play.
You get ten attempts for outright training in your choice of Pattern, Logrus, Shapeshifting or spells (ie petty magics) skills. If you want to try the same skill over and over or ten different ones, it's up to you. Because there are cards that can help you, unless it begins to gum up game play you can do the whole set of ten whenever you want but do them all at once. Otherwise, knock them out at the end of game before you try skill ups.
Note that there are about 300 different powers (not including spells) out there. Few people have all after centuries of work. They are not the PC's 'right' to get them all. Figure out what you want to get better at and work on that. If you can do it within the game like every other skill, great. But the 'training rolls' are an extra I am willing to try out.
I know the Trump cards are massively useful but I'd rather try out the above than say "Hold on to the Trump cards you got because I'm discontinuing making new ones."