Post by logan9a on May 9, 2019 12:49:05 GMT
This is what we have thus far.
Yum yum [Credit: Freddy, Scott]
Casting time: 1 minute
Range: Self
Duration: Sunrise/sunset
MP cost: 4mp
Description: While this is active, you can eat any non-poisonous plant and somehow get nutrition from it. While it is very unpleasant, it will keep you from dying - though you may wish you were dead. If you eat a poisonous plant, you will still get nutrition from it though you may die or become very ill from the poison (or other strange effects) it has. This doesn't make you an impervious Pac Man - if you eat cactus spikes and such, you'll take damage or worse. With some patience (and a sharp knife, maybe something to grind things up with) you can get a bare amount of nutrition to keep from starving to death. If you are in a 'sand dune desert' or place with nothing but ice (etc), you are still fucked and will die.
Yum yum Other [Credit: Freddy, Scott]
Casting time: 1 minute
Range: Self
Duration: Sunrise/sunset
MP cost: 4mp
Description: While this is active, you can allow your buddy eat any non-poisonous plant and somehow get nutrition from it. While it is very unpleasant, it will keep them from dying - though they may wish you (the caster) were dead. If they eat a poisonous plant, they will still get nutrition from it though they may die or become very ill from the poison (or other strange effects) it has. This doesn't make you an impervious Pac Man - if they eat cactus spikes and such, you'll take damage or worse. With some patience (and a sharp knife, maybe something to grind things up with) you can get a bare amount of nutrition to keep from starving to death. If the target is in a 'sand dune desert' or place with nothing but ice (etc), they are still fucked and will die.
Name: Identify Poisonous Plant [Credit: Freddy, Scott]
Casting time: 1 minute
Range: 1m
Duration: Instantaneous
MP cost: 2
You target a plant/fruit/vegetable and determine which parts of it (if any) would be poisonous to you. You do not know the nature of the poison (including whether the poison is only if you were to eat it or touch it or smell it) nor the severity, only that "it is poisonous" to you.
Name: Ignore Poisonous Plant [Credit: Freddy, Scott]
Casting time: 1 minute
Range: 1m
Duration: Until sunrise/sunset
MP cost: 4
For the duration, you are immune to any poisonous effects that any plant/fruit/vegetable naturally causes. I.E., you can eat plants which would normally be poisonous and be unaffected by the poison while this spell is running on you. Note that if you're eating stuff that is really dumb to eat (like cactus quills) you will suffer. Note - you won't be happy doing this (it may still taste like shit) but it will keep you from dying of starvation. Best avoided if you can.
Name: Neutralize Poisonous Plant [Credit: Freddy, Scott]
Casting time: 1 minute
Range: 1m
Duration: Instantaneous
MP cost: 4
You target a plant/fruit/vegetable. Any poisons that that plant/fruit/vegetable normally carry are neutralized.
Name: Fast Growth (3 Months) [Credit: Freddy, Scott, Sheila]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 4
You target a plant/seed that has been planted in a place where it can grow. The plant takes no more than 3 months to fully grow. If the plant grows especially slow, the GM can say 'ah hell no' - like a redwood tree. All this does is accelerate the plant's natural growth rate - it does not give it any other special properties. This simply gives a fully grown plant. If there are fruits or flowers which need to ripen to maturity in order to be harvested (apples, blue berries, etc), that is a separate spell which requires a fully grown plant to use it on which this spell gives. If the entire plant is to be uprooted and used for whatever purpose, this spell is sufficient.
Name: Fast Growth (2 Months) [Credit: Freddy, Scott, Sheila]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 4
You target a plant/seed that has been planted in a place where it can grow. The plant takes no more than 2 months to fully grow. If the plant grows especially slow, the GM can say 'ah hell no' - like a redwood tree. All this does is accelerate the plant's natural growth rate - it does not give it any other special properties. If there are fruits or flowers which need to ripen to maturity in order to be harvested (apples, blue berries, etc), that is a separate spell which requires a fully grown plant to use it on which this spell gives. If the entire plant is to be uprooted and used for whatever purpose, this spell is sufficient.
Name: Fast Growth (1 Month) [Credit: Freddy, Scott, Sheila]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 6
You target a plant/seed that has been planted in a place where it can grow. The plant takes no more than 1 months to fully grow. If the plant grows especially slow, the GM can say 'ah hell no' - like a redwood tree. All this does is accelerate the plant's natural growth rate - it does not give it any other special properties. If there are fruits or flowers which need to ripen to maturity in order to be harvested (apples, blue berries, etc), that is a separate spell which requires a fully grown plant to use it on which this spell gives. If the entire plant is to be uprooted and used for whatever purpose, this spell is sufficient.
Name: Fast Growth (2 weeks) [Credit: Freddy, Scott, Sheila]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 6
You target a plant/seed that has been planted in a place where it can grow. The plant takes no more than 2 weeks to fully grow. If the plant grows especially slow, the GM can say 'ah hell no' - like a redwood tree. All this does is accelerate the plant's natural growth rate - it does not give it any other special properties. If there are fruits or flowers which need to ripen to maturity in order to be harvested (apples, blue berries, etc), that is a separate spell which requires a fully grown plant to use it on which this spell gives. If the entire plant is to be uprooted and used for whatever purpose, this spell is sufficient.
Name: Fast Growth (1 week) [Credit: Freddy, Scott, Sheila]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 8
You target a plant/seed that has been planted in a place where it can grow. The plant takes no more than 1 week to fully grow. If the plant grows especially slow, the GM can say 'ah hell no' - like a redwood tree. All this does is accelerate the plant's natural growth rate - it does not give it any other special properties. If there are fruits or flowers which need to ripen to maturity in order to be harvested (apples, blue berries, etc), that is a separate spell which requires a fully grown plant to use it on which this spell gives. If the entire plant is to be uprooted and used for whatever purpose, this spell is sufficient.
Name: Fast Growth (4 days) [Credit: Freddy, Scott, Sheila]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 8
You target a plant/seed that has been planted in a place where it can grow. The plant takes no more than 4 days to fully grow. If the plant grows especially slow, the GM can say 'ah hell no' - like a redwood tree. All this does is accelerate the plant's natural growth rate - it does not give it any other special properties. If there are fruits or flowers which need to ripen to maturity in order to be harvested (apples, blue berries, etc), that is a separate spell which requires a fully grown plant to use it on which this spell gives. If the entire plant is to be uprooted and used for whatever purpose, this spell is sufficient.
Name: Fast Growth (2 days) [Credit: Freddy, Scott, Sheila]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 10
You target a plant/seed that has been planted in a place where it can grow. The plant takes no more than 2 days to fully grow. If the plant grows especially slow, the GM can say 'ah hell no' - like a redwood tree. All this does is accelerate the plant's natural growth rate - it does not give it any other special properties. If there are fruits or flowers which need to ripen to maturity in order to be harvested (apples, blue berries, etc), that is a separate spell which requires a fully grown plant to use it on which this spell gives. If the entire plant is to be uprooted and used for whatever purpose, this spell is sufficient.
Name: Fast Growth (1 day) [Credit: Freddy, Scott, Sheila]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 10
You target a plant/seed that has been planted in a place where it can grow. The plant takes no more than 1 day to fully grow. If the plant grows especially slow, the GM can say 'ah hell no' - like a redwood tree. All this does is accelerate the plant's natural growth rate - it does not give it any other special properties. If there are fruits or flowers which need to ripen to maturity in order to be harvested (apples, blue berries, etc), that is a separate spell which requires a fully grown plant to use it on which this spell gives. If the entire plant is to be uprooted and used for whatever purpose, this spell is sufficient.
Name: Fast Growth (3 hours) [Credit: Freddy, Scott, Sheila]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 12
You target a plant/seed that has been planted in a place where it can grow. The plant takes no more than 3 hours to fully grow. If the plant grows especially slow, the GM can say 'ah hell no' - like a redwood tree. All this does is accelerate the plant's natural growth rate - it does not give it any other special properties. If there are fruits or flowers which need to ripen to maturity in order to be harvested (apples, blue berries, etc), that is a separate spell which requires a fully grown plant to use it on which this spell gives. If the entire plant is to be uprooted and used for whatever purpose, this spell is sufficient.
Name: Fast Growth (1 minute) [Credit: Freddy, Scott, Sheila]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 12
You target a plant/seed that has been planted in a place where it can grow. The plant takes no more than 1 minute to fully grow. If the plant grows especially slow, the GM can say 'ah hell no' - like a redwood tree. All this does is accelerate the plant's natural growth rate - it does not give it any other special properties. If there are fruits or flowers which need to ripen to maturity in order to be harvested (apples, blue berries, etc), that is a separate spell which requires a fully grown plant to use it on which this spell gives. If the entire plant is to be uprooted and used for whatever purpose, this spell is sufficient.
Name: Fast Harvest (3 Months) [Credit: Freddy, Pete]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 4
You target a plant capable of producing edible/nonedible harvestable objects. The thing it produces takes no longer than 3 months to grow fully and be able to be harvested. So long as the plant is in an environment it can comfortably survive in, this spell works, even if it's not the right season for things to grow from the plant. If the thing in question takes especially long to grow before it can be harvested, the GM can say the spell has no effect. GM's discretion.
Name: Fast Harvest (2 Months) [Credit: Freddy, Pete]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 4
You target a plant capable of producing edible/nonedible harvestable objects. The thing it produces takes no longer than 2 months to grow fully and be able to be harvested. So long as the plant is in an environment it can comfortably survive in, this spell works, even if it's not the right season for things to grow from the plant. If the thing in question takes especially long to grow before it can be harvested, the GM can say the spell has no effect. GM's discretion.
Name: Fast Harvest (1 Month) [Credit: Freddy, Pete]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 6
You target a plant capable of producing edible/nonedible harvestable objects. The thing it produces takes no longer than 1 month to grow fully and be able to be harvested. So long as the plant is in an environment it can comfortably survive in, this spell works, even if it's not the right season for things to grow from the plant. If the thing in question takes especially long to grow before it can be harvested, the GM can say the spell has no effect. GM's discretion.
Name: Fast Harvest (2 weeks) [Credit: Freddy, Pete]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 6
You target a plant capable of producing edible/nonedible harvestable objects. The thing it produces takes no longer than 2 weeks to grow fully and be able to be harvested. So long as the plant is in an environment it can comfortably survive in, this spell works, even if it's not the right season for things to grow from the plant. If the thing in question takes especially long to grow before it can be harvested, the GM can say the spell has no effect. GM's discretion.
Name: Fast Harvest (1 week) [Credit: Freddy, Pete]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 8
You target a plant capable of producing edible/nonedible harvestable objects. The thing it produces takes no longer than 1 week to grow fully and be able to be harvested. So long as the plant is in an environment it can comfortably survive in, this spell works, even if it's not the right season for things to grow from the plant. If the thing in question takes especially long to grow before it can be harvested, the GM can say the spell has no effect. GM's discretion.
Name: Fast Harvest (4 days) [Credit: Freddy, Pete]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 8
You target a plant capable of producing edible/nonedible harvestable objects. The thing it produces takes no longer than 4 days to grow fully and be able to be harvested. So long as the plant is in an environment it can comfortably survive in, this spell works, even if it's not the right season for things to grow from the plant. If the thing in question takes especially long to grow before it can be harvested, the GM can say the spell has no effect. GM's discretion.
Name: Fast Harvest (2 days) [Credit: Freddy, Pete]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 10
You target a plant capable of producing edible/nonedible harvestable objects. The thing it produces takes no longer than 2 days to grow fully and be able to be harvested. So long as the plant is in an environment it can comfortably survive in, this spell works, even if it's not the right season for things to grow from the plant. If the thing in question takes especially long to grow before it can be harvested, the GM can say the spell has no effect. GM's discretion..
Name: Fast Harvest (1 day) [Credit: Freddy, Pete]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 10
You target a plant capable of producing edible/nonedible harvestable objects. The thing it produces takes no longer than 1 day to grow fully and be able to be harvested. So long as the plant is in an environment it can comfortably survive in, this spell works, even if it's not the right season for things to grow from the plant. If the thing in question takes especially long to grow before it can be harvested, the GM can say the spell has no effect. GM's discretion.
Name: Fast Harvest (3 hours) [Credit: Freddy, Pete]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 12
You target a plant capable of producing edible/nonedible harvestable objects. The thing it produces takes no longer than 3 hours to grow fully and be able to be harvested. So long as the plant is in an environment it can comfortably survive in, this spell works, even if it's not the right season for things to grow from the plant. If the thing in question takes especially long to grow before it can be harvested, the GM can say the spell has no effect. GM's discretion.
Name: Fast Harvest (1 minute) [Credit: Freddy, Pete]
Casting time: 1 Minute
Range: 1m
Duration: Instantaneous
MP cost: 12
You target a plant capable of producing edible/nonedible harvestable objects. The thing it produces takes no longer than 1 minute to grow fully and be able to be harvested. So long as the plant is in an environment it can comfortably survive in, this spell works, even if it's not the right season for things to grow from the plant. If the thing in question takes especially long to grow before it can be harvested, the GM can say the spell has no effect. GM's discretion.
Restore Plant [Credit: Freddy, Scott]
Casting time: 12 rounds (one minute)
Range: 1m
Duration: Instantaneous
MP cost: 4
You target a withered plant no larger than an average tree (consult GM) and restore it to health.
Awaken Plant Elemental (spell template) [Credit: Freddy, Scott]
Casting time: 1 hour
Range: Appears adjacent to you, then may move up to 100m away
Duration: Until it dies or you dismiss it
MP cost: 12mp
To cast this spell, you must have some of the element available to serve as a material component. As long as the spell is active, you cannot regain the MP you spent to cast it. If you and the elemental are more than 100m apart, the spell ends as if you had dismissed it. The caster always has a rough idea ("over that way") where the elemental is.
Generic Elemental
Travel rate: 40KM/day, 80KM/day through its native element
Maneuver%; Combat move: 30%; 3/10m Through its native element, 60%; 6/20m
To hit/Damage: 30%/d8
Armor/HP: 2/10 (requires magic or opposite element to hit)
Special attacks: If out of melee range, may shoot/throw its element at 30%/d6 damage (indefinitely), range 10m.
Special defenses: Only takes damage from magical attacks and/or the opposite element.
Special abilities:
Special weaknesses: takes +4 bumps damage from the opposite element.
Description: Variable; crudely humanoid form comprised entirely of the element.
Diet: None
Lootability/Treasure: None
Where/when found: Special or placed only
Default disposition toward PC's: Neutral (unless ordered otherwise)
Other notes: Simple commands only, all humans (etc) look alike to it, etc. It is stupid.