Post by logan9a on Sept 18, 2019 15:06:52 GMT
Putting these here as they will let people know some of the stuff I did a 'hard no' to:
Detect gate. Takes about a minute of concentrating, 3 MP. Success gives you the direction (that-a-way!) of the nearest gate. Success by 30 or more gives you that and the direction of the next closest gate. Success by 60 or more gives you those and the direction of the next closest gate. A critical also gives (if the GM knows) distance in meters (or possibly days by current transport method). "You've gotten a critical. Super. There is a gate 100m that direction, one roughly 12km in that direction and one about three weeks walking in that direction."
[Not digging this one because finding the gate out is a goodly part of the adventure]
Re-Task [Not happy with this one - way too exploitable if they get the right person. Or dragon.]
Casting time: 1 minute (12 rounds)
Range: Touch
Duration: Until the adventure ends
MP cost: 0
Description: Re-task: Any 'background folk' (one person) may be re-task for the adventure. When the player dies or disappears so does the re-task person, unless they are in their 'home zone' - then they go back to what they were doing before. The more different their task from the original the more of an anomaly. The larger the anomaly, the more likely Agents are to be summoned. The BF skills are determined by the GM based on what their last job demanded. They will happily go on a murdering spree if so decreed by the character. 0 SAN doing or observing. It is up to the player to come to a general and simple understanding with the GM and then the BF (keeping their earlier personality and attempting to be much as they were before) will carry out simple directives. Such as ‘guard the PC from harm’ or (if they were the bank manager) help them to carry out all of the loot from the bank vault. Or go murder their staff.
Enhanced Freeze Fade
BF don’t pay attention to them unless the PC gets in their face, grabs or attacks them - downside agents always attack PC?
Detect gate. Takes about a minute of concentrating, 3 MP. Success gives you the direction (that-a-way!) of the nearest gate. Success by 30 or more gives you that and the direction of the next closest gate. Success by 60 or more gives you those and the direction of the next closest gate. A critical also gives (if the GM knows) distance in meters (or possibly days by current transport method). "You've gotten a critical. Super. There is a gate 100m that direction, one roughly 12km in that direction and one about three weeks walking in that direction."
[Not digging this one because finding the gate out is a goodly part of the adventure]
Re-Task [Not happy with this one - way too exploitable if they get the right person. Or dragon.]
Casting time: 1 minute (12 rounds)
Range: Touch
Duration: Until the adventure ends
MP cost: 0
Description: Re-task: Any 'background folk' (one person) may be re-task for the adventure. When the player dies or disappears so does the re-task person, unless they are in their 'home zone' - then they go back to what they were doing before. The more different their task from the original the more of an anomaly. The larger the anomaly, the more likely Agents are to be summoned. The BF skills are determined by the GM based on what their last job demanded. They will happily go on a murdering spree if so decreed by the character. 0 SAN doing or observing. It is up to the player to come to a general and simple understanding with the GM and then the BF (keeping their earlier personality and attempting to be much as they were before) will carry out simple directives. Such as ‘guard the PC from harm’ or (if they were the bank manager) help them to carry out all of the loot from the bank vault. Or go murder their staff.
Enhanced Freeze Fade
BF don’t pay attention to them unless the PC gets in their face, grabs or attacks them - downside agents always attack PC?