PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Jun 21, 2020 21:42:01 GMT
Name: Armour Trick
Casting Time: 5 Rounds Range: Touch Duration: Until donned MP Cost: 6
This allows the player to "hide" the armour that they are wearing in an extra-dimensional pocket. This is separate to the Weapon trick, meaning you can have both a Weapon and Armour stored at the same time. It takes 1 minute for you to call the armour back. It appears nicely donned over whatever you are currently wearing, unless what you are wearing would make it impossible for the armour to be worn in which case you waste a minute awkwardly touching yourself.
If the armour is made up of several "pieces" (head, body, legs, feet, etc), this spell only works for one of them. Best to use this on a single piece armour.
All other rules regarding Pocketing apply.
Yes Logan I'm ignoring the whole "you need to hide the thing behind your back or under a trenchcoat in order for it to work" thing. Never understood why that was a thing.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Jun 22, 2020 4:44:22 GMT
Pulling a piece of armor out from behind your back and having to worry about donning it manually might be more acceptable.
|
|
thad
Senior Staff
No soy mexicano
Posts: 2,386
|
Post by thad on Jun 22, 2020 8:14:46 GMT
You just want to keep your cow armor, especially that helmet, don't you?
The "behind the back" thing is because this is the Highlander spell.
|
|
PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Jun 22, 2020 11:06:24 GMT
You just want to keep your cow armor, especially that helmet, don't you? That shit's gone. Unless I figure out a way of restoring its power. The "behind the back" thing is because this is the Highlander spell. Just seems pointless. Pulling a piece of armor out from behind your back and having to worry about donning it manually might be more acceptable. I can see that. Name: Armour Trick [Credit: Freddy, Scott] Casting Time: 5 Rounds Range: Touch Duration: Until donned MP Cost: 6 This allows the player to "hide" the armour that they are wearing in an extra-dimensional pocket. This is separate to the Weapon trick, meaning you can have both a Weapon and Armour stored at the same time. As with the other trick spells, you must "pull out" the armour from an appropriate place i.e. a bag, behind your back, etc. You then need to spend the time putting it on.If the armour is made up of several "pieces" (head, body, legs, feet, etc), this spell only works for one of them. Best to use this on a single piece armour. All other rules regarding Pocketing apply.
|
|