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Post by logan9a on Jan 11, 2017 22:06:45 GMT
As far as gear, the only thing I have to go on is the previous campaign and that you've mentioned that most people will be playing characters with "modern sensibilities" so I believed we'd have access to modern gear. It is possible if the players are skillful and lucky but I'm planning on the 'shit happens' thing. Gosh we've got a lot of data here. My plan is to keep re-publishing what I've come up with until someone else publishes a cohesive whole package which makes more sense to me. At that point, I will discard my initial equations, grab theirs and pretend it was what I'd come up with the whole time.
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Post by logan9a on Jan 11, 2017 22:10:57 GMT
Er, Travis - on a completely unrelated note, could you ...um... I don't know - put down your thoughts into...well, something a bit more...cohesive?
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Post by bentpaperclip on Jan 12, 2017 2:23:43 GMT
20 posts of rambling anecdotes and brainstorming isn't cohesive enough for you??
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Post by logan9a on Jan 12, 2017 2:37:31 GMT
I checked out some of the other gaming maps out there and they were doing 50km per hex. I converted mine to that. Gosh it is a tiny, tiny area.
So tiny.
Tiny.
T.
Maybe after we get done brain storming you could whip it into a cohesive easy to use Logan friendly short list.
Wonder if anyone else will give some input as well?
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Post by bentpaperclip on Jan 12, 2017 12:13:20 GMT
Yes, when we are done I'll whittle it down to about 5 lines of text...or maybe a chart!
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Post by bentpaperclip on Jan 12, 2017 12:29:08 GMT
Copied from Broken Earth, a post apocalyptic setting: - Standard pace is 5km/hr.
- Characters can walk for 8 hours per day. The can Force March for longer, but have to pass a Vigor test each hour or take a level of fatigue. Thinking this could work - Endurance test each hour or take d4 Stun?
- Each Hex is 20 km.
- Travelling at full pace, you only see obvious stuff (big ruins, etc). If you want to search/scavenge the hex, have your pace and roll Notice.
- Winter: Shift pace one difficulty in snow unless you have the right gear.
Ground Speed Terrain Type Easy x1 Plains, roads, ruined road, water Medium x3/4 Light forest, low hills Hard x1/2 Steep hills, sand, medium forest Difficult x1/4 Moutains, heavy forest, jungle, swamp
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matchstickman
Agent
Messiah: Will rise again
Creator of and most frequent player of the Heroic Cthulhu Drinking Game
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Post by matchstickman on Jan 12, 2017 12:29:11 GMT
Wonder if anyone else will give some input as well? The only thing I think of when reading this is of Eddie Izzard running 27 Marathons in 27 days, and that has absolutely no relevance to this discussion, but I can't think of anything else!
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Post by bentpaperclip on Jan 12, 2017 12:35:36 GMT
I don't like using Hex/day or km/day, especially if you're moving to 50km hexes. I think we should stick with km/hr for days when you *aren't* marching for a full day. It's not hard to multiply to get daily travel.
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Post by logan9a on Jan 12, 2017 12:46:15 GMT
The problem with figuring things out by the hour is that you're dealing with a hex map.
In real life, with a real map we could have string and calipers and people running around with clipboards answering important phone calls GET THOSE BOMBS DROPPED! Sorry, sorry - flashbacks.
Anyway, it's a hex map. Travel will be more like "Let's count up the hexes between you and your goal and divide by something easy. Super. To go the the super Liche-Airport-thing will take you 5 days of walking or 3 by using your Qweembosh.
Nobody is going to care (for such things) if they can push it for one more hour. It would make a big difference in real life but I'm thinking for this we are just looking at long distance travel.
Make sense?
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Post by bentpaperclip on Jan 12, 2017 12:48:23 GMT
The only thing I think of when reading this is of Eddie Izzard running 27 Marathons in 27 days, and that has absolutely no relevance to this discussion, but I can't think of anything else! No, but I hadn't heard that - and it's really awesome. Dude in his 50's running 27 back to back marathons is beast mode. The reason I jump into these conversations so wholeheartedly (other than because I really enjoy game design) is to balance out Logan's "normal people suck" philosophy. While that may be true in the real world, PCs are not "normal people." So when Logan says, "I can't do that. THIS (insert x) is normal." I push back. I imagine most PCs look like characters on TV - trim if not athletic. They can do stuff. They are competent. I recall the "Jump" discussion we had years back. Logan was convinced that a 20' horizontal leap was a useful super power. My response: it may be mildly useful, but it isn't a super power. We went outside, and I believe I jumped around the 16' mark. I said, "Logan, I am average. +4 ft...not exactly a superpower when athletes can top that easily." My point... not sure really. I just wanted to one up Richard on random comments.
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Post by bentpaperclip on Jan 12, 2017 12:58:28 GMT
Anyway, it's a hex map. Travel will be more like "Let's count up the hexes between you and your goal and divide by something easy. Super. To go the the super Liche-Airport-thing will take you 5 days of walking or 3 by using your Qweembosh. Nobody is going to care (for such things) if they can push it for one more hour. It would make a big difference in real life but I'm thinking for this we are just looking at long distance travel. Make sense? That's true if you are just looking to travel the distance, but you have implied that important things will happen during the travel - why else discuss searching and monsters and such? What if we're attacked and only travel six hours that day? Or we decided it's important (and maybe there is some dramatic tension) that we arrive somewhere by a certain time and want to push it - do we simply fall over after 8 hours of walking? Are you just looking for average pace for an 8 hour day for Easy/Medium/Hard terrain and nothing else? Also, if you're moving to 50km hex maps, then we are going to be traveling something like 0.4 hexes/day. That's easier than doing hourly travel? Division by decimals isn't exactly mental math for most.
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Post by logan9a on Jan 12, 2017 17:01:38 GMT
Anyway, it's a hex map. Travel will be more like "Let's count up the hexes between you and your goal and divide by something easy. Super. To go the the super Liche-Airport-thing will take you 5 days of walking or 3 by using your Qweembosh. Nobody is going to care (for such things) if they can push it for one more hour. It would make a big difference in real life but I'm thinking for this we are just looking at long distance travel. Make sense? That's true if you are just looking to travel the distance, but you have implied that important things will happen during the travel - why else discuss searching and monsters and such? What if we're attacked and only travel six hours that day? Or we decided it's important (and maybe there is some dramatic tension) that we arrive somewhere by a certain time and want to push it - do we simply fall over after 8 hours of walking? Are you just looking for average pace for an 8 hour day for Easy/Medium/Hard terrain and nothing else? Well, I'm thinking that if we can come up with that - and the good/bad for pushing it (if the PC's really want to go just a little faster if it is really important for them for some reason - and they've not figured out how to get some sort of transportation - or don't have the skills to use it) that would be great. Also, if you're moving to 50km hex maps, then we are going to be traveling something like 0.4 hexes/day. That's easier than doing hourly travel? Division by decimals isn't exactly mental math for most. I'm just looking for easy. Some of the maps would probably be 10km hexes (or something like that - we could call it 12km hexes if that suddenly made all the travel stuff work out) and some would be large scale. Knowing myself as I do, I probably wouldn't say "Oh, they can travel .4 hexes per day." I would say "That looks like about half a hex per day!" And then count two days for every hex. I know myself in this and I'm going to want something simple. If it means we have to adjust how many KM per hex, please let me know what the small scale and large scale maps should be at and I am happy to comply!
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Post by logan9a on Jan 12, 2017 17:01:55 GMT
I've missed these discussions!
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Post by logan9a on Jan 12, 2017 17:06:13 GMT
Oh - and the scale for really big. I was looking at clipper ships (as an example) which went from England to Australia (to drop off Pete's ancestors and try to have sex with as many native women willing or not as possible - according to a history book I'm now reading) and apparently the 5000 ish KM trip took about 20 (or more) days. So I'd want a scale for that. So that I can have a big map and put in Australia. Just in case I want to make a penal colony. Or kangaroos.
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Post by bentpaperclip on Jan 12, 2017 17:17:58 GMT
Knowing myself as I do, I probably wouldn't say "Oh, they can travel .4 hexes per day." I would say "That looks like about half a hex per day!" And then count two days for every hex. And lets extrapolate... With terrain (halve it) and weather/danger/gear (halve it again)...looks like you guys can travel 0.1 hexes / day. Sorry guys, that looks like zero hexes / day to me. You're stuck here forever!
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