PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 23, 2019 19:47:17 GMT
Okay. I just need to change the Spell roll template so it looks the same as with Skills (so it shows you when you fail, succeed, etc) as it's still using the basic one I had way at the beginning. But as I said, it's mostly just going to be cosmetic and quality-of-life changes from now on.
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Post by logan9a on Jan 23, 2019 20:32:18 GMT
My question remains - can I copy the stuff in the box at the bottom (RAW Paste Data) instead of slowly copying the stuff at the top?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 23, 2019 20:48:06 GMT
Oh crap sorry I completely missed that question. Yes that's fine.
Edit: just realised the stat rolls are also still using one of the old roll templates. Works fine, just won't show success/failure etc. I'll put that on the to-do list.
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Post by Fantômas on Jan 24, 2019 17:50:07 GMT
Could not seem to move the write-in skills around when I hit the modify button.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 24, 2019 17:55:52 GMT
Yeah you can't move them over the prewritten skills. You can only move them around the ones you have manually entered. So all the things like astronomy, geography, etc are in that position permanently.
Or do you mean you can't move the ones you've made around each other?
Edit: would it be better to just move the pre-existing write-in skills into the Core Skills section? I only put them there because that's how they were in the original PDF character sheet. That way, any new skills you add to the write-in section can be rearranged as you see fit.
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Post by Fantômas on Jan 24, 2019 18:21:25 GMT
Can't move them among manually entered ones.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 24, 2019 18:50:09 GMT
You should be able to. Let me go test it on my account.
Okay. If you have the character sheet popped out into its own window (which is what I'm assuming you've done), then you can't rearrange them. Close it and open the character sheet normally so that it's "in" Roll20 and you can rearrange things as you wish. Just a weird interaction with how character sheets work on Roll20.
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Post by Fantômas on Jan 25, 2019 15:34:54 GMT
Contents in the description field on the spells does not seem to stick around for all of them. Matt said he lost all the descrips. I've lost all bar the last one. Need some experimenting to work out the condition of it occurring.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 25, 2019 15:46:51 GMT
Thanks. I'll have a look at it right now. That should not be happening.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 25, 2019 15:59:46 GMT
Okay. Fixed it. The text field didn't have an attribute assigned to it so every time you reloaded the page, it wouldn't "save" it. The text area for items also had the same issue so I've fixed that as well. I also made a very minor change to the template so that it doesn't displace *as much* as before, but I still haven't found a solution to stop it from shifting to the left whenever you get a larger "result." I'll get the third column added in later today. logan (not the GM Logan), here's the HTML. No CSS needs to be changed: pastebin.com/b0N3zcrEPlease continue to report any more bugs. Sometimes I miss minor little things
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 25, 2019 17:47:06 GMT
Third column has been added to the write-in skills & languages. Use it for whatever you like. I accidentally had Computer Use, General bolded instead of Climbing. Fixed that as well. Next I'll add in a roll template for when you cast spells so that it matches the rest. Not muchleft to do. HTML: pastebin.com/qyZqXPdT
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Post by logan9a on Jan 25, 2019 20:37:47 GMT
Updated!
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M.
Senior Staff
"That is not dead which can eternal lie, and with strange aeons even death may die."
Posts: 1,134
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Post by M. on Jan 26, 2019 13:26:31 GMT
Is there any way to change the times button for attributes?
For example, at the moment you have Learn x1 as the value, say 15, then a x2, x3, x4 and x5 button. Could we change the x2-x5 to value entered buttons? So like x1 which is a button you can enter a value into, can we do the same for the rest? This way, it just makes it easy when making an open ended role with “what x did you get?”
Like with healing, you role Will power and depending on what x you get is how much healing you receive.
Thanks all who’s put work into these sheets, they are awesome!
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Post by Fantômas on Jan 26, 2019 13:36:11 GMT
I'm fiddling with a new template so that if you hit the x5 button, the result will show if it's fumble, fail, success, by four, by three, by two, by one, crit.
The x3 button will show fumble, fail, success, by two, by one, crit.
equiv for the other three buttons.
edit: More I think about it, instead of success it will say what the by x roll was.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 26, 2019 13:49:22 GMT
That's actually been on my mind recently. I've been trying to figure out what the best way to implement it would be while still having some kind of template roll show up. So far I'm thinking of two possibilities:
1. Add in an extra button which will just be an "open-ended" roll. Problem is space. 2. Your suggestion. Have the X2-X5 just be auto-calculating fields and then just have one button that you press when you roll. The only thing I would need to do then is to change the roll template so that the success displays something along the lines of "Success at X3" etc. It shouldn't be too difficult if I just follow what Pete's already written. I think this would probably be my go-to.
The only downside to suggestion 2 is that you need to be vigilant as to what kind of success you get. If you're rolling Willpower X3 for example, you might get Success X5, which is actually a failure for what you're trying to accomplish.
Obviously the most easy and simple solution would be to just have it say "Dudeguy rolls Willpower (15, 30, 45, 60, 75) and gets 42" and just look to see what kind of success/failure you get without the system spoon feeding you that bit. Honestly it depends how automated you want it to be. The more complex, the harder to implement. If you just want it to be an open-ended roll all the time and then have you compare the results, that's easy as pie.
Let me know which of those sound the most appealing to you and I'll get to work on it (or feel free to make any other suggestions).
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