PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 18, 2019 13:01:21 GMT
I'm also working on another little script. I'll post it once it's done. That one's not as important, but still kind of neat.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on May 13, 2019 15:57:33 GMT
Updated with new sanity values. I'm assuming you've already implemented my last update. HTML: pasted.co/7ccc2cab (Text is too large for pastebin, so using this instead. Just click anywhere in the code and press Control A to select everything, then just copy).
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Post by logan9a on May 13, 2019 18:13:57 GMT
Let me know if it works out. (I did the copy paste).
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on May 13, 2019 19:27:03 GMT
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Post by logan9a on May 13, 2019 19:42:18 GMT
Question Freddy - YOU have GM status - are you able to do this?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on May 14, 2019 17:30:40 GMT
Updated it all, minus the little script I haven't gotten around to doing yet (not that important).
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on May 27, 2019 20:40:53 GMT
Update: you can now skill whore slightly easier (I realise this is somewhat less relevant with the new changes coming to season 5 but still) with the new handy macro that's been added. It will roll however many times you tell it to and then automatically stop after it either reaches the number you were trying to roll equal to/below or you roll all the dice. How to do it: either put the macro into your Macro Quickbar (see image below) or simply click the die next to the Skill Whoring macro. Enter how many times you would like to roll and then the number you're trying to achieve (usually this will be whatever the value is of the skill, unless you're only interested in crits in which case it will be far smaller). Submit and you are done! Easiest way to see what I mean is to just go and test it out for yourself. Enjoy!
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Post by logan9a on May 28, 2019 12:20:29 GMT
You clever boots. [He even made the default 10! Wonderful!]
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Post by logan9a on Jun 27, 2019 15:02:05 GMT
Wondering if the header stuff (willpower roll, skill, mp, cast time etc) might be good to have on every spell. What is WIT sl? Wondering if instead of san loss and wit sl (san loss can go in description) if we could move the willpower rolls over to where those are. Also 'school', isn't that covered already?
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Jun 27, 2019 15:28:55 GMT
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Post by logan9a on Jun 27, 2019 16:00:30 GMT
AH!
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jul 2, 2019 12:11:20 GMT
Updates! As per Logan's request, the "heading" for each spell section (name, cost, etc) now appears above each individual spell. Originally this was left only at the top of the spells' school to save some space. The willpower buttons have also been moved and added to every individual spell, now located at the end. And finally, the "Connected" checkbox has been added to help you remember if the spell branches off into another tree or is part of a separate tree. Use at your own discretion. I've also added another lovely macro (for myself at least, probably not that useful for you guys) which allows you to draw cards from the deck with the click of a button (no more needing to click draw and then enter the number of cards you want/having to click and drag). As with other macros, you can find it there with the names "DR1, DR2, DR3, DR4", each obviously indicating how many cards will be drawn. There is now also a better discard pile area which, once you place the card down onto the table, allows you to drag it into the area more accurately as it will snap to the grid. No more messy piles of cards everywhere. I'm working on improving the spells area to try and make it a bit more easy to navigate, but that will come in a future update.
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Post by logan9a on Jul 4, 2019 12:38:45 GMT
Modifiers for dice roll - if using a pop out sheet is there a way to get them to appear on the pop out sheet instead of roll 20? Or inputs on the pop out sheet that you can put in before rolling?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jul 4, 2019 20:45:10 GMT
(Already discussed in-session but I'll post here as well).
Unfortunately, no. Anything that has a "pop-up" box will always appear on the main Roll20 page. One way to get around this if you want your character sheet to be on the same screen is to not have it popped out but instead double-click on the name at the top of the character sheet. This will shrink it down to a transparent little blip. Then you can double-click it again to reopen it when you want to do something on it.
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Post by logan9a on Jul 4, 2019 21:01:38 GMT
Would it be possible to have a space on the sheet itself to enter the values (if desired) instead of the pop up box? That would save a lot of time skill [] [] type thing?
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