PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jul 4, 2019 23:10:19 GMT
Hm. Nice idea. I think so. I'll need to see how that could be done. I think I have an idea.
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Post by Fantômas on Jul 6, 2019 21:16:23 GMT
Unable to cast any spells, looks like the spell tab is broken
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jul 7, 2019 10:40:37 GMT
Wut. It worked fine last time… I'll have a look.
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Post by Fantômas on Jul 7, 2019 11:40:00 GMT
Wut. It worked fine last time… I'll have a look. Yeah that was the strange thing. It worked fine in the Friday game. In the Sat game at the end of the session when we were doing skill ups, skill whoring etc, it was not working for Tim's char, so I tried it and it was not working for me either.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jul 7, 2019 11:56:23 GMT
Right. Found out what was going on. Because the campaign uses scripts for more "fancy things", for some reason one of the scripts stopped working which caused ALL of them to stop working (Roll20's way of preventing things from getting worse – disable everything) and since the Spells use a script, they wouldn't work at all. Neither would the Skill Whoring as that's also a script.
Very easy to fix – just need to reset the script sandbox. One click. I'll show Logan how to do this in case it ever happens again and I'm not around to do it.
You basically just need to go into the API Scripts for the campaign and click "Restart API Sandbox". That should fix it. Nothing else needs to be done. Sorry about that. Roll20 is a bitch sometimes. I think maybe the script could do with some optimisation… Maybe I'll ask some of the people at Roll20 to take a look at it.
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Post by logan9a on Jul 21, 2019 14:58:48 GMT
A blank after each of the weapons Ammo: _______
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jul 21, 2019 16:00:59 GMT
Can do.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jul 22, 2019 13:05:20 GMT
All done.
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Post by logan9a on Jul 22, 2019 13:22:58 GMT
Lovely!
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jul 29, 2019 14:11:44 GMT
Update! The pop-up boxes asking you for a modifier/multiplier have been removed. It will now roll as soon as you click the button. If you would like to add bonuses/negatives, there are fields next to the heading of most sections. These work exactly the same as before. However, once you have rolled, remember to go back and delete the modifier/multiplier boxes (they will revert to their default values when you do so) otherwise they will continue to be applied to subsequent rolls.
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Post by logan9a on Jul 29, 2019 14:30:29 GMT
Very very cool.
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Jaypay
DORA
Raslen Rad
Posts: 295
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Post by Jaypay on Jul 30, 2019 1:00:41 GMT
Nice job, that'll speed things up.
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Post by Fantômas on Aug 10, 2019 7:46:53 GMT
Noting it here so that some people will be aware -
If you find that the dice rolling it giving strange results (eg showing a fumble no matter what you have rolled) it may be your ad blocker interfering. Try disabling it for roll20.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Aug 10, 2019 12:26:27 GMT
Glad you found what the problem was.
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Post by logan9a on Sept 9, 2019 20:50:19 GMT
Can you 'red out' interrogation skill and change library use/research to just 'research'? - thanks Freddy.
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