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Post by Fantômas on Jan 24, 2019 3:59:52 GMT
Maze - the target is unable to work out directions nor tell left from right. If in a town will wander in random directions, if in a building going down random corridors entering random rooms, even going back the way they came. In a forest/jungle etc get lost.
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Post by logan9a on Jan 24, 2019 12:17:27 GMT
Maze - the target is unable to work out directions nor tell left from right. If in a town will wander in random directions, if in a building going down random corridors entering random rooms, even going back the way they came. In a forest/jungle etc get lost. Or - 'automatically fail any direction sense/navigation roll'.
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Scott
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Post by Scott on Jan 24, 2019 18:26:33 GMT
Maze Casting time: 1 action Range: 10m Duration: 1 hour MP cost: 2
Description: Unless the target makes a Willpowerx3 roll, they automatically fail any Direction Sense or Navigation roll for the duration. Even if they already know the way to where they intend to go, they tend to wander aimlessly instead.
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Post by logan9a on Jan 24, 2019 23:06:24 GMT
Not bad - thoughts?
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PotatoJedi
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Post by PotatoJedi on Jan 25, 2019 0:38:10 GMT
Are they aware that they are under the effects of the spell? Or do they just start walking and then wonder "wait how'd I end up here?"
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Post by logan9a on Jan 25, 2019 1:08:04 GMT
For all of the spells, you do realize you are under the effects of it. I suppose you could defeat it by 'just staying home'. But this is the kind of spell that will have 'limited use'.
I'm also thinking MP cost 4, duration daytime/nighttime.
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Post by Fantômas on Jan 25, 2019 2:27:55 GMT
My initial thoughts were that the disorientation suffered was such that even in doors the target starts going in random directions. eg cast on someone that is closing on you in combat will find themselves going in random directions. Cast on someone following you in a city, they start going in random directions etc.
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Post by logan9a on Jan 25, 2019 2:29:41 GMT
Indoors might be a bit too buff for this magic system.
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Scott
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Post by Scott on Jan 28, 2019 15:33:00 GMT
I wouldn't expect it to work inside of a normal sized house or something like that. I would expect it to work inside a building that is big enough or labyrinthine enough to get legitimately non-magically lost in.
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Post by logan9a on Jan 28, 2019 17:07:46 GMT
I wouldn't expect it to work inside of a normal sized house or something like that. I would expect it to work inside a building that is big enough or labyrinthine enough to get legitimately non-magically lost in. Then we would have to start figuring out 'is this building large enough' crap.
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Scott
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Post by Scott on Jan 28, 2019 20:06:43 GMT
I wouldn't expect it to work inside of a normal sized house or something like that. I would expect it to work inside a building that is big enough or labyrinthine enough to get legitimately non-magically lost in. Then we would have to start figuring out 'is this building large enough' crap. Well, that's why I wrote the spell to not care if you were inside or outside. Though I am fine with adding a bit about "they realize they are being affected and can simply choose to not go anywhere."
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Post by logan9a on Jan 28, 2019 21:11:59 GMT
Since you don't use direction sense or navigation rolls for places you've already been to or are well marked out, this spell would only be good for when people are actually using the nav/dir sen rolls. That's a good balance and makes for a good low level spell, rather than a D&D 'confusion' spell.
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Scott
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Post by Scott on Jan 29, 2019 0:12:29 GMT
If we're going that route, let's include Tracking.
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Post by logan9a on Jan 29, 2019 8:06:15 GMT
If we're going that route, let's include Tracking. I'd rather not make a 'does everything' spell. There is already an erase tracks spell. Eventually, to be 'unfindable' it will be half a dozen spells - not one or two.
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Scott
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Post by Scott on Jan 29, 2019 15:25:49 GMT
I'd rather it have a use than be useless. Having to guess when someone is going to go somewhere that they would have to roll and then confront them before they leave would make this a "don't bother trying" spell. Maybe with some hardcore metagaming you could get lucky and it would make a difference. On the other hand, you should be able to anticipate when someone is going to want to do some tracking.
Compromise proposal:
Get Lost Casting time: 1 action Range: 30m Duration: Until sunrise/sunset MP cost: 2
Description: Unless the target makes a Willpowerx3 roll, they take -60/are at one quarter on any Direction Sense, Navigation, or Tracking roll for the duration. Note that the target will realize they are being influenced and can simply choose to not go anywhere.
......
(This is not an "I am unfindable" spell. It only affects one target, and you pretty much have to first present yourself to them to ensorcell them. Rather, this is a "that guy can't find stuff spell".
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