Scott
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Post by Scott on Jan 28, 2019 15:59:37 GMT
Lullabye Casting time: 1 round Range: 10m Duration: Instantaneous MP cost: 2mp
Target goes to sleep unless they succeed on a Willpowerx3 roll. The Willpower roll may be harder/easier at the GM's discretion based on how sleepy the target already was. As an instantaneous spell, the magic is over as soon as they are unconscious, so the target may startle awake like a normal sleeping creature if there are loud noises, etc.
Slumber Casting time: 5 rounds Range: 10m Duration: Until sunrise (not sunset) MP cost: 6mp
Target cannot wake up for the duration of the spell. (Note that there are counter spells and possibly other ways to end a spell early.) This spell must be cast on an already sleeping target. The speech involved in casting most spells would usually be enough to wake up sleeping people, but this one does not.
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Scott
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Post by Scott on Jan 28, 2019 20:14:30 GMT
So I meant to write Slumber with a "unless they succeed on a Willpowerx3" but I apparently forgot. Based on Logan's post in the other thread about updating spells, it looks like he wants it to be an opposed willpower roll. I am fine with this.
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Post by Fantômas on Jan 28, 2019 22:22:11 GMT
If someone under the effect of Slumber is stabbed, has their head put under water et al would they get another willx3 roll?
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PotatoJedi
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Alex. Apparently Freddy now.
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Post by PotatoJedi on Jan 28, 2019 22:35:57 GMT
If someone under the effect of Slumber is stabbed, has their head put under water et al would they get another willx3 roll? I would certainly hope so otherwise this seems like a guaranteed kill if you manage to successfully cast it. Can just take your time whittling away at the sleeping person. Edit: then again, I would also argue that a sleeping person is considered defenceless and if you know what you're doing, you are basically guaranteed to kill them unless they are some weirdo creature or whatever.
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Scott
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Post by Scott on Jan 29, 2019 0:17:17 GMT
If someone under the effect of Slumber is stabbed, has their head put under water et al would they get another willx3 roll? No. Exactly. They are already asleep within 10m of you and therefore at your mercy. If your goal is to kill them and you are taking 5 rounds to cast Slumber, you're doing it wrong.
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Post by logan9a on Jan 29, 2019 13:30:04 GMT
I would totally disagree. I think if physical damage is done to them, they wake up. However, you could have a marching band go by them without waking them up. Only physical damage.
Otherwise, it would be super OP, five rounds or not.
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Scott
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Post by Scott on Jan 29, 2019 15:31:48 GMT
My vision was more like a zero MP sleep. But hmm. How about real damage wakes wakes them up but stun does not? So slapping them for 1 hp wouldn't do it but stabbing them for 1 hp would.
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Post by logan9a on Jan 29, 2019 15:35:16 GMT
Too fiddly.
I could see someone hitting the person with the quick sleep spell, then this one then wandering by. Unless the person is slapped around (etc) they will enjoy a full 8 hour sleep. Potent.
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Scott
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Post by Scott on Jan 29, 2019 15:46:37 GMT
Is it more potent than using the quick sleep spell and then slitting their throat? It seems like a lot of effort to me.
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Post by logan9a on Jan 29, 2019 15:56:08 GMT
Depends if you want to leave the target alive; whether because you are trying to be a ghost or just avoid more cold blooded killing sanity loss.
It strikes me as a good 'limited usefulness' spell; which I'd love all spells to be.
Just the other day, some of the players would have been delighted to have a 'go to sleep for 8 hours, we won't hurt you' spell.
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Scott
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Post by Scott on Jan 29, 2019 18:42:58 GMT
Slumber Casting time: 5 rounds Range: 10m Duration: Until sunrise (not sunset) MP cost: 6mp
Target cannot wake up for the duration of the spell unless they take HP damage (i.e., no amount of noise, shaking, etc will wake them.) This spell must be cast on an already sleeping target. The speech involved in casting most spells would usually be enough to wake up sleeping people, but this one does not.
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Post by logan9a on Jan 29, 2019 18:44:26 GMT
Digging this - anyone else have any input on it?
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Post by logan9a on Feb 12, 2019 18:12:08 GMT
Slumber [Credit: Alex, Pete, Scott]
Casting time: 5 rounds Range: 10m Duration: Until sunrise/sunset MP cost: 6mp
Target cannot wake up for the duration of the spell unless they take HP damage (no amount of noise or shaking will wake them) or someone throws water on them (or it is raining on them). This spell must be cast on an already sleeping target. The speech involved in casting most spells would usually be enough to wake up sleeping people, but this one does not.
Changed duration to remain consistent (consistency!) and changed wording.
Thoughts?
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PotatoJedi
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Alex. Apparently Freddy now.
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Post by PotatoJedi on Feb 12, 2019 19:40:19 GMT
Slumber [Credit: Alex, Pete, Scott]
Casting time: 5 rounds Range: 10m Duration: Until sunrise/sunset MP cost: 6mp
Target cannot wake up for the duration of the spell unless they take HP damage (no amount of noise or shaking will wake them) or someone throws water on them (or it is raining on them). This spell must be cast on an already sleeping target. The speech involved in casting most spells would usually be enough to wake up sleeping people, but this one does not. The caster may choose to end the effect of this spell at any point provided they are in the same zone.
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Post by logan9a on Feb 12, 2019 19:58:18 GMT
"The caster may choose to end the effect of this spell at any point provided they are in the same zone." Inconsistent with every other spell.
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